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Quests, Games: Counting Game


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File Name: Counting Game

File Submitter: Emistry

File Submitted: 29 Jul 2012

File Category: Games, Events, Quests

Content Author: Emistry

This is a Mini Game that required players / participants to count for the Correct Amount of Monster specific by NPC.

The NPC will show a group of monsters specified by Scripts and will Select a Monster within it.

All player have to do is .... calculate the Answer and SHOUT IT OUT !!!

The Game will auto Restart if any Players killed 1 of these Monsters.

Configuration :

// Min. GM Level to access GM Panel
set .GMLevel,80;
// Game Location
set .Map$,"prontera";
// Monster ID Lists
setarray .MonsterList[0],1084,1085;
// Winners Answer Delay ( Not advised for High Value )
set .Delay,10;
// Spam Prevention ( Not advised for High Value )
set .Spam,3;
// How many rounds
set .MaxRound,2;
// Area Coordination <x1>,<y1>,<x2>,<y2>;
setarray .Coordinate,153,146,159,153;

Reward :

// Rewards ...
setarray .Reward$[0],
  "#CASHPOINTS","100",
  "Zeny","100000",
  "7227","10",
 // "CustomVariable","100000",
 // "#CustomVariable","100000",
  "7539","100";

Reminder :

Use those Monster that are NOT AGGRESIVE & CANT MOVE

Otherwise, you server will flooded by Monsters.

Click here to download this file

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- Emistry is this fix already?

- because the last time i download this player can state 123456789101112131415 - if they type like this the npc will recognize one of that number as correct..

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yes...should be fixed

and spend some time read changelog next time..

and a little help from you guys ya..

if possible, post at my main topic here can ?

ogiT7.gif【 Emistry © 2012 】E-Scripts Collection

so that i can easily view / provide support. ( i feel like it is easier to group it into a topic )

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  • 11 months later...

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@Emistry if the archer class use arrow shower. the monster will be moved to the other place.is there any script or command to disable them from knock back? or any other relocating cell?

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@Emistry if the archer class use arrow shower. the monster will be moved to the other place.is there any script or command to disable them from knock back? or any other relocating cell?

you can try set the monster into Boss Type ....Boss Type monster wont be able to knocked back by players....

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@Emistry if the archer class use arrow shower. the monster will be moved to the other place.is there any script or command to disable them from knock back? or any other relocating cell?

you can try set the monster into Boss Type ....Boss Type monster wont be able to knocked back by players....

so i need to change it on mob_db?

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yes

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sir how can i make this event automatic start every 2hrs?

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OnMinute00:

if( gettime(3) % 2 == 0 ) end;


OnClock0000:

OnClock0200:

OnClock0400:

etc..

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OnMinute00:
if( gettime(3) % 2 == 0 ) end;
OnClock0000:
OnClock0200:
OnClock0400:
etc..

where should i add this?

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sir how can i make punishment to those who are interrupting the game? like sending them to prison for 30sec?

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sir how can i make punishment to those who are interrupting the game? like sending them to prison for 30sec?

edit this part..

OnKilled:
	mes "You will be punished upon killing these Monsters and interupt the Game.";
	set @Spam,30;
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Really funny idea.

From READING (Didn't test it yet) I would be missing the following features:

 

1. Monsters unkillable

On a more crowded server, you have allways some griefplayers that like to "disturb". So either the monsters should be unkillable, which would be the best way, or the killer of the monster should be jailed instantly.

2. Maybe as a second "version". The Monsters are shown for X seconds (Config) and after that all participants get a input box with the info what monster they have to count (yes afterwards). So every player only has ONE chance to answer. This limit is 5 seconds and the script will also remember the times the player needed.

3. Multiple Rounds

Players have like 15 Minutes to "check-in". After that the game starts, as described in 2.

The rounds are going as song as more than 1 player is active and not giving up. After 3 Rounds the game gets evil and the monsters summoned won't be in a square but randomly on the screen and every round after that one more monster is summoned. After every round everyone that did not guess right is out. If more than XX players guessed right (config) only the XX fastest ones stay. This gets narrowed down this way until only the big winner stays. Optional Rank 2-5 will get a small bonus too. Maybe after Round 10 always the slowest gets kicked.

4. Minimum Players

To prevent abuse, there has to be a minimum of 10 players.

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  • 6 years later...

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Why I can't trigger the npc when shout the answer?
 

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how to make player mute 30sec if spam more that 3 time?

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