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KodoKTempuR

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  1. have delay maybe 1sc if die at gvg for autowarp,
  2. How to disable Token Of Siegfried at WoE? At my server, Token Of Siegfried can be use when gvg or WoE map..
  3. hello, i got some problem here.. I set my server to PRE-RENEWAL, buy why all skill no have delay? Maybe i'm wrong setting my server? this my code config/renewal.h Thank you for help // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //#define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //#define RENEWAL_STAT #endif #endif // _CONFIG_RENEWAL_H_
  4. Do you have src mods? Coz that would be more difficult if you have. Anyway you can just clone the rAthena git and transfer your custom npc's & item_db. no sir, oh.. i play at pre renewal system.. No problem on GIT?
  5. I using rathena version 17704. When Clown vit 1 and vit 99 use apple of idun ( song of lutie ) the max HP another player get its same. Just different regen HP val1 = 5+2*skill_lv+status->vit/10; // MaxHP percent increase nb : Music Lessons already level 10 and I use pre-renewal system. can someone help me?
  6. Nice sprite sist I love Nidhoggr's Helm I think Star Craft Hydralisk was like Venomancer in DotA 2
  7. sometimes my server like that. It was not because of the harmony, but a few items of costume or hairstyle or color of clothes into the cause. After I restrict hairstyle / color / color shirt / crashlog began to decrease. And I eliminate some costume headgear were all very helpful.
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