Tio Akima Posted December 16, 2014 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Share Posted December 16, 2014 hello My doubt is about skill I would like to make an effect on a skill and I need help. when the player activate the skill, it would grant a +10 AGI (while the skill is on, an EFFECT would be activated) when I turn off the skill, you lose the points of AGI and the EFFECT shut down. (Note: while the skill is enabled you lose SP) could help me ? Quote Link to comment Share on other sites More sharing options...
Cydh Posted December 23, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted December 23, 2014 skill to buff? u can make new SC or use existing SC, make the skill is no-damage skill, put the skill ID in skill_castend_nomdamage_id. give add_sc(urskill,SC); Quote Link to comment Share on other sites More sharing options...
Tio Akima Posted December 23, 2014 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted December 23, 2014 skill to buff? u can make new SC or use existing SC, make the skill is no-damage skill, put the skill ID in skill_castend_nomdamage_id. give add_sc(urskill,SC); hi Cydh! thank you for your attention I managed to edit an existing skill to get on and off the effect state. But I came across another problem: disconnecting the visual effect! take a look: https://www.youtube.com/watch?v=TMz62VEEMCk Quote Link to comment Share on other sites More sharing options...
Cydh Posted December 23, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted December 23, 2014 I'm too noob to understand client's effect hmm there are some ways related with skill & effects (don't ask me how this work on client side) - some skills with buff/debuff (SC) may has OPTION_, OPT1_, OPT2_, OPT3_ value, the effect always active until src ask it to end it (either by timer timed out or manually ended). Like Berserk (Lord Knight). (clif_changeoption) - a quick effect when skill is used, such bell & feathers effect of Angelus (Acolyte), (clif_skill_damage, clif_skill_nodamage) - and also unit/ground effects, like Venom Dust (Assassin), (clif_skill_poseffect, skill_unit_db.txt) Quote Link to comment Share on other sites More sharing options...
Tio Akima Posted December 23, 2014 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted December 23, 2014 I'm too noob to understand client's effect hmm there are some ways related with skill & effects (don't ask me how this work on client side) - some skills with buff/debuff (SC) may has OPTION_, OPT1_, OPT2_, OPT3_ value, the effect always active until src ask it to end it (either by timer timed out or manually ended). Like Berserk (Lord Knight). (clif_changeoption) - a quick effect when skill is used, such bell & feathers effect of Angelus (Acolyte), (clif_skill_damage, clif_skill_nodamage) - and also unit/ground effects, like Venom Dust (Assassin), (clif_skill_poseffect, skill_unit_db.txt) Cydh very thank you for add more knowledge to my question. I am having several discussions related to this question and you gave me a very important information on the "clif_changeoption" I will do some testing and guide me through the Berserk skill, because it follows the pattern I'm looking for. I go edit here to tell if it worked. Quote Link to comment Share on other sites More sharing options...
Cydh Posted December 24, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted December 24, 2014 Cydh very thank you for add more knowledge to my question. I am having several discussions related to this question and you gave me a very important information on the "clif_changeoption" I will do some testing and guide me through the Berserk skill, because it follows the pattern I'm looking for. I go edit here to tell if it worked. yes gratefully please tell me/us if you figure it out. Quote Link to comment Share on other sites More sharing options...
Kuneho Posted October 15, 2015 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 59 Reputation: 2 Joined: 08/01/12 Last Seen: April 19, 2022 Share Posted October 15, 2015 I'm too noob to understand client's effect hmm there are some ways related with skill & effects (don't ask me how this work on client side) - some skills with buff/debuff (SC) may has OPTION_, OPT1_, OPT2_, OPT3_ value, the effect always active until src ask it to end it (either by timer timed out or manually ended). Like Berserk (Lord Knight). (clif_changeoption) - a quick effect when skill is used, such bell & feathers effect of Angelus (Acolyte), (clif_skill_damage, clif_skill_nodamage) - and also unit/ground effects, like Venom Dust (Assassin), (clif_skill_poseffect, skill_unit_db.txt) how about putting skill on custom icon skill example like Parry skill put on Shield Parry skill. thanks more power Quote Link to comment Share on other sites More sharing options...
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