Tio Akima Posted December 16, 2014 Posted December 16, 2014 hello My doubt is about skill I would like to make an effect on a skill and I need help. when the player activate the skill, it would grant a +10 AGI (while the skill is on, an EFFECT would be activated) when I turn off the skill, you lose the points of AGI and the EFFECT shut down. (Note: while the skill is enabled you lose SP) could help me ? Quote
Cydh Posted December 23, 2014 Posted December 23, 2014 skill to buff? u can make new SC or use existing SC, make the skill is no-damage skill, put the skill ID in skill_castend_nomdamage_id. give add_sc(urskill,SC); Quote
Tio Akima Posted December 23, 2014 Author Posted December 23, 2014 skill to buff? u can make new SC or use existing SC, make the skill is no-damage skill, put the skill ID in skill_castend_nomdamage_id. give add_sc(urskill,SC); hi Cydh! thank you for your attention I managed to edit an existing skill to get on and off the effect state. But I came across another problem: disconnecting the visual effect! take a look: https://www.youtube.com/watch?v=TMz62VEEMCk Quote
Cydh Posted December 23, 2014 Posted December 23, 2014 I'm too noob to understand client's effect hmm there are some ways related with skill & effects (don't ask me how this work on client side) - some skills with buff/debuff (SC) may has OPTION_, OPT1_, OPT2_, OPT3_ value, the effect always active until src ask it to end it (either by timer timed out or manually ended). Like Berserk (Lord Knight). (clif_changeoption) - a quick effect when skill is used, such bell & feathers effect of Angelus (Acolyte), (clif_skill_damage, clif_skill_nodamage) - and also unit/ground effects, like Venom Dust (Assassin), (clif_skill_poseffect, skill_unit_db.txt) Quote
Tio Akima Posted December 23, 2014 Author Posted December 23, 2014 I'm too noob to understand client's effect hmm there are some ways related with skill & effects (don't ask me how this work on client side) - some skills with buff/debuff (SC) may has OPTION_, OPT1_, OPT2_, OPT3_ value, the effect always active until src ask it to end it (either by timer timed out or manually ended). Like Berserk (Lord Knight). (clif_changeoption) - a quick effect when skill is used, such bell & feathers effect of Angelus (Acolyte), (clif_skill_damage, clif_skill_nodamage) - and also unit/ground effects, like Venom Dust (Assassin), (clif_skill_poseffect, skill_unit_db.txt) Cydh very thank you for add more knowledge to my question. I am having several discussions related to this question and you gave me a very important information on the "clif_changeoption" I will do some testing and guide me through the Berserk skill, because it follows the pattern I'm looking for. I go edit here to tell if it worked. Quote
Cydh Posted December 24, 2014 Posted December 24, 2014 Cydh very thank you for add more knowledge to my question. I am having several discussions related to this question and you gave me a very important information on the "clif_changeoption" I will do some testing and guide me through the Berserk skill, because it follows the pattern I'm looking for. I go edit here to tell if it worked. yes gratefully please tell me/us if you figure it out. Quote
Kuneho Posted October 15, 2015 Posted October 15, 2015 I'm too noob to understand client's effect hmm there are some ways related with skill & effects (don't ask me how this work on client side) - some skills with buff/debuff (SC) may has OPTION_, OPT1_, OPT2_, OPT3_ value, the effect always active until src ask it to end it (either by timer timed out or manually ended). Like Berserk (Lord Knight). (clif_changeoption) - a quick effect when skill is used, such bell & feathers effect of Angelus (Acolyte), (clif_skill_damage, clif_skill_nodamage) - and also unit/ground effects, like Venom Dust (Assassin), (clif_skill_poseffect, skill_unit_db.txt) how about putting skill on custom icon skill example like Parry skill put on Shield Parry skill. thanks more power Quote
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Tio Akima
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