a91323 Posted December 1, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 01/13/12 Last Seen: December 6, 2020 Share Posted December 1, 2014 Idea: https://www.youtube.com/watch?feature=player_embedded&v=sDOsByQ9VTs mob control set .@gid,bg_monster(1,"map",149,180,"波利",1002,""); unitwalk .@gid,167,180; When x very far away monster no walk who can tell my why ? Quote Link to comment Share on other sites More sharing options...
0 lllaaazzz Posted August 25, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 10/14/17 Last Seen: February 16, 2019 Share Posted August 25, 2018 few year later, i can only move monsters 1 at a time? Quote Link to comment Share on other sites More sharing options...
0 PsyOps Posted September 25, 2022 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 150 Reputation: 12 Joined: 12/03/18 Last Seen: Wednesday at 11:59 PM Share Posted September 25, 2022 (edited) On 12/1/2014 at 5:53 PM, a91323 said: Idea: https://www.youtube.com/watch?feature=player_embedded&v=sDOsByQ9VTs mob control set .@gid,bg_monster(1,"map",149,180,"波利",1002,""); unitwalk .@gid,167,180; When x very far away monster no walk who can tell my why ? Replying to the old thread, and also creating something with this, it seems that all of my readings led me to the conclusion that there is a range limit for monsters. If the coordinates are too far away, you can't really make them walk very long unless you create a loop to do the job which may not be flexible. Edited September 25, 2022 by PsyOps Quote Link to comment Share on other sites More sharing options...
Nerfwood Posted December 1, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 104 Reputation: 27 Joined: 12/05/13 Last Seen: August 26, 2015 Share Posted December 1, 2014 (edited) As stated in the script_commands.txt file: *unitwalk <GID>,<x>,<y>;*unitwalk <GID>,<Target ID>;This command will tell a <GID> to walk to a position, defined either as a set ofcoordinates or another object. The command returns a 1 for success and 0 upon failure.If coordinates are passed, the <GID> will walk to the given x,y coordinates on theunit's current map. While there is no way to move across an entire map with 1 commanduse, this could be used in a loop to move long distances. It also has something to do with the mob's sight range, if not mistaken, just like how you can't directly walk to cells that is not within your character's view or walk range. (Not sure about this.) I don't recommend increasing it because the mob will be able to detect players from afar as well. Just try looping unitwalk until the mob reaches its destination. Edited December 1, 2014 by Nerfwood 1 Quote Link to comment Share on other sites More sharing options...
Question
a91323
Idea:
https://www.youtube.com/watch?feature=player_embedded&v=sDOsByQ9VTs
mob control
When x very far away
monster no walk
who can tell my why ?
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.