a91323 Posted November 16, 2014 Posted November 16, 2014 *transform <monster name/ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>}; sc type only use sc if can use bonus , would be more practical Quote
Stolao Posted November 17, 2014 Posted November 17, 2014 Wrong section. And this can be done via current scripting engine already. Using disguise sc_start and sleep2. Quote
Emistry Posted November 17, 2014 Posted November 17, 2014 @Stolao You're out of the topic or misunderstand the topic I guess. He is suggesting the transform to support bonus and not limited to sc_type only. Beside, your method using disguise and sleep2 isnt ideal for server if we considering the performance. Quote
Cydh Posted June 7, 2015 Posted June 7, 2015 I'll try something about this by linking the transform & bonus_script Quote
a91323 Posted June 7, 2015 Author Posted June 7, 2015 I'll try something about this by linking the transform & bonus_script thanks Quote
Emistry Posted June 7, 2015 Posted June 7, 2015 I'll try something about this by linking the transform & bonus_script http://hercules.ws/board/topic/7547-custom-monster-transform/ i think this could be a good way too ? although it limited per monsters >.< Quote
Cydh Posted June 7, 2015 Posted June 7, 2015 if based on that guy did, it's just like u put SC_ITEMSCRIPT,<item/card_id>. but technically I just want to this transform <mob>,<duration>,"{ script }"but somehow it's neat job, since currently the SC_MONSTER_TRANSFORMATION is lasting on logout, that's why I planned to link it up with bonus_script so the script can be stored. or maybe just use permanent character string variable anyone want to try? https://www.dropbox.com/s/0u142bksfu0m7yv/transform2.diff?dl=0 Quote
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