a91323 Posted November 16, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 01/13/12 Last Seen: December 6, 2020 Share Posted November 16, 2014 *transform <monster name/ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>}; sc type only use sc if can use bonus , would be more practical Quote Link to comment Share on other sites More sharing options...
Stolao Posted November 17, 2014 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted November 17, 2014 Wrong section. And this can be done via current scripting engine already. Using disguise sc_start and sleep2. Quote Link to comment Share on other sites More sharing options...
Emistry Posted November 17, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted November 17, 2014 @Stolao You're out of the topic or misunderstand the topic I guess. He is suggesting the transform to support bonus and not limited to sc_type only. Beside, your method using disguise and sleep2 isnt ideal for server if we considering the performance. Quote Link to comment Share on other sites More sharing options...
Cydh Posted June 7, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted June 7, 2015 I'll try something about this by linking the transform & bonus_script Quote Link to comment Share on other sites More sharing options...
a91323 Posted June 7, 2015 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 01/13/12 Last Seen: December 6, 2020 Author Share Posted June 7, 2015 I'll try something about this by linking the transform & bonus_script thanks Quote Link to comment Share on other sites More sharing options...
Emistry Posted June 7, 2015 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted June 7, 2015 I'll try something about this by linking the transform & bonus_script http://hercules.ws/board/topic/7547-custom-monster-transform/ i think this could be a good way too ? although it limited per monsters >.< Quote Link to comment Share on other sites More sharing options...
Cydh Posted June 7, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted June 7, 2015 if based on that guy did, it's just like u put SC_ITEMSCRIPT,<item/card_id>. but technically I just want to this transform <mob>,<duration>,"{ script }"but somehow it's neat job, since currently the SC_MONSTER_TRANSFORMATION is lasting on logout, that's why I planned to link it up with bonus_script so the script can be stored. or maybe just use permanent character string variable anyone want to try? https://www.dropbox.com/s/0u142bksfu0m7yv/transform2.diff?dl=0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.