Easycore Posted November 5, 2014 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 257 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted November 5, 2014 Hi everyone, I would like a system wherein for level up for lv 250 to lv 260 either necessary complete a quest. leveling to lv 1 to 250 with killing monster (EXP). Sorry for my bad english. Regards. Quote Link to comment Share on other sites More sharing options...
Vanquiser Posted November 6, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 81 Reputation: 1 Joined: 02/22/12 Last Seen: August 30, 2022 Share Posted November 6, 2014 maybe you can You Can Create Through Script... Quote Link to comment Share on other sites More sharing options...
Kichi Posted November 6, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted November 6, 2014 sounds like RF Quote Link to comment Share on other sites More sharing options...
Easycore Posted November 6, 2014 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 257 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted November 6, 2014 maybe you can You Can Create Through Script... Maybe... but the problem is how to stopping the level at 250 :/ Quote Link to comment Share on other sites More sharing options...
Kichi Posted November 13, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted November 13, 2014 maybe you can You Can Create Through Script... Maybe... but the problem is how to stopping the level at 250 :/ stoping exp from dead mob? if (map[m].flag.nobaseexp || !md->db->base_exp) base_exp = 0; with if (map[m].flag.nobaseexp || !md->db->base_exp || sd->status.base_level >= 250) base_exp = 0; Quote Link to comment Share on other sites More sharing options...
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Easycore
Hi everyone,
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