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Pre-Renewal or Renewal?


ZAGALiC

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I just want to know what Server Type most players want.

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Hi, since I was curious myself, I created a statistic over all server requests of the past 2 months, here is the result:

Pre-Renewal: 43.5%
Renewal: 24.6%
Don't care / Custom: 17.4%
Pre-Trans: 14.5%

So I guess the winner is pre-renewal.

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pre renewal is most wanted because his damage and things
most people doesn't really wanted a changes

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I want to add that this does not necessarily mean that you will get more players when you create a pre-renewal server. It's not just about the demand but also about what is offered.

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I want to add that this does not necessarily mean that you will get more players when you create a pre-renewal server. It's not just about the demand but also about what is offered.

Also keep in mind that good administration is key. Don't expect to not learn anything and just buy your way through... you won't get far at all. 

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PRE-RE: A complete system with some bugs, but it was working for years, so it is pretty constant and balanced.

RE: In the last 2 years there was nearly nothing that remained the same, tons of outrageous "official" changes, that torn down many player's excitement

 

So far it's obvious: PRE-RE

 

but

 

RE lately: Things are getting shape, many things getting fixed, even ages old bugs (these also on PRE), and things don't change that much anymore. Also, the new things only come with RE.

 

Because of this, I prefer RE. (Though I'm still longing for the good old PRE-RE days :))

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  • 2 months later...

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While remembering the old days ...
It is not necessary to look seriously ...

 

PRE : The upper bound of various status assumes 100(various bonuses are not included) and it is designed.

The balance of the status point that was able to be gotten in total was good. There were various characters.
When continue designing it including 3rd job, a review of the balance is necessary because extensibility is low.

 

RE : System for designing, including the 3rd job. Various upper bounds are changed. The change of the damage calculation formula.
There are a lot of parts that have failed in the adjustment though the extensibility went up.


34eqe7n.gif
Porcellio Card (Armor)
ATK + 25
DEF - 5
The card which stands opposite to Mineral.
There is not the difference in big value in PRE & RE.

2h31udw.gif
Mineral Card (Armor)
ATK - 25
DEF + 3
The card which stands opposite to Porcellio.
Effect of DEF changes by RE. Value drops significantly.

 

 

The Maximum levels greatly increased. Because the total status points get greatly increased, the characters of the balance type increased.


idyx5g.gif
A type in consideration of immunity of the status abnormality. A lot of characters of similar status are made.
It's unclear what happens to the official maximum level. The balance does not exist there.

 

 

There were a lot of people who disappeared by a similar factor in my country.
Even when PRE & RE and either is selected, it is necessary to adjust it.
But you'd acquire knowledge of a server by its process.

 

 

post-19308-0-45987200-1420774452_thumb.png

Edited by Lilystar
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renewal > pre-renewal.

 

why?

simply because pre-renewal were always the same builds.
At renewal you can have a wide range of them.

 

the main problem there is that any pserver no emulates correctly renewal.

The experience game of renewal ( AEGIS Vs emulators)  is completely different.

 

renewal after ''update''

Besides i love that people can't have immunity Vs freeze under status, only by equip and other debuffs.

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