can i ask? what should i add to this script so that it will announce the player who quested it and the item that he quest? it will broadcast to entire ragnarok world
glast_01,47,111,4 script Jack 1267,{
mes "[Jack]";
mes "Howdy, new customer!!";
mes "I know what you're gonna talk about. You want the Joker Jester from me, riiiiight?";
next;
switch(select("What is that?:Manufacture:Ignore him")) {
case 1:
mes "[Jack]";
mes "I will let you";
mes "know the items I need...";
next;
mes "[Jack]";
mes "1 ^3355FFJoker Jester^000000!";
mes "300 ^3355FFAuthoritative Badge^000000!";
mes "10 ^3355FFLemon Dyestuffs^000000!";
mes "10 ^3355FFCobaltblue Dyestuffs^000000!";
mes "10 ^3355FFDarkgreen Dyestuffs^000000!";
mes "1 ^3355FFPoring Coin^000000!";
mes "And ^3355FF1,000,000 Zeny^000000!";
close;
case 2:
if ((countitem(5003) > 0) && (countitem(662) > 299) && (countitem(976) > 9) && (countitem(978) > 9) && (countitem(979) > 9) && (countitem(7539) > 0) &&(Zeny > 999999)) {
mes "[Jack]";
mes "Perfect, perfect !";
mes "Now my masterpiece will be complete!";
mes "Muhahahaha !";
next;
delitem 5003,1; // Joker Jester
delitem 662,300; // Authoritative Badge
delitem 976,10; // Lemon Dyestuffs
delitem 978,10; // Cobaltblue Dyestuffs
delitem 979,10; //Darkgreen Dyestuffs
delitem 7539,1; //Poring Coin
set Zeny, Zeny-1000000;
mes "[Jack]";
mes "Here you are!";
mes "Joker Jester !";
getitem 5150,1; // Joker Jester
next;
mes "[Jack]";
mes "Just remember...";
mes "Don't peep at something you shouldn't look at. Well, at least try not to.";
close;
}
else {
mes "[Jack]";
mes "Argggghhhhhhh!!";
mes "You didn't bring";
mes "enough items!!!!";
mes "How dare you";
mes "disgrace me!!!";
mes "Baaaadddd !!";
close;
}
case 3:
mes "[Jack]";
mes "Ok bye!";
mes "Thanks for your time!";
close;
}
}
Question
Scotch
can i ask? what should i add to this script so that it will announce the player who quested it and the item that he quest? it will broadcast to entire ragnarok world
2 answers to this question
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