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could someone check my script?


Koutaro Satomi

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I want to know how would i be able to buy a bulk bcoz its only letting me buy 1 at a time..


//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4a
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
                    
prt_in,33,116,4    script    Juice Vendor    564,{
function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;
    else {
        set .@menu$,"";
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
            set .@menu$, .@menu$+.Shops$[.@i]+":";
        set .@i, select(.@menu$); }
    dispbottom "Select one item at a time.";
    callshop "hourshop"+.@i,1;
    npcshopattach "hourshop"+.@i;
    end;

function Add {
    if (getitemname(getarg(1))=="null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n))=="null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "hourshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return; }
function Chk {
    if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
    else return "^00FF00"; }
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot){
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$; } }
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0); }

OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1){
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
            case 1:
                if (@qe0) {
                    mes "[Quest Shop]";
                    mes "You're missing one or more quest requirements.";
                    close; }
                if (!checkweight(.@q[0],.@q[1])) {
                    mes "[Quest Shop]";
                    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                    close; }
                if (.@q[2]) set Zeny, Zeny-.@q[2];
                if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
                if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                    delitem .@q[.@i],.@q[.@i+1];
                getitem .@q[0],.@q[1];
                if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
                specialeffect2 699;
                close;
            case 2:
                set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
                if (@qe1&1) atcommand "@changelook 3 "+@qe2;
                if (@qe1&256) atcommand "@changelook 1 "+@qe2;
                if (@qe1&512) atcommand "@changelook 2 "+@qe2;
                set @qe6,1;
                break;
            case 3:
                close; } }
OnEnd:
    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
    for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
    end;
OnInit:
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,0;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;    // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

    setarray .Shops$[2],"Juices";
    // set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

    Add(2,531,1,500,0,0,1,2,3,4,5,6,7,8);
    Add(2,533,1,500,0,0,0,0,0,0,0,0,0,0,0,0,0);
    Add(2,532,1,500,0,0,0,0,0,0,0,0,0,0);
    Add(2,620,1,500,0,0,0,0,0,0,0,0,0,0,0);






// --------------------------------------------------
    freeloop(0);
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
        npcshopdelitem "hourshop"+.@i,909;
    end;
}

// -------- Dummy data (duplicate as needed) --------
-    shop    hourshop1    -1,909:-1
-    shop    hourshop2    -1,909:-1
-    shop    hourshop3    -1,909:-1

Edited by Emistry
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latest version allow you to buy in bulk.

npc/custom/quests/quest_shop.txt

set .MaxStack,100;	// Max number of quest items purchased at one time.
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have you made sure that you used tabs on this part:


prt_in,33,116,4    script    Juice Vendor    564,{

and this:


// -------- Dummy data (duplicate as needed) --------
-    shop    hourshop1    -1,909:-1
-    shop    hourshop2    -1,909:-1
-    shop    hourshop3    -1,909:-1

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@Weistony that is not what he want...

 

 

 

 

I want to know how would i be able to buy a bulk bcoz its only letting me buy 1 at a time..


//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4a
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
                    
prt_in,33,116,4    script    Juice Vendor    564,{
function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;
    else {
        set .@menu$,"";
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
            set .@menu$, .@menu$+.Shops$[.@i]+":";
        set .@i, select(.@menu$); }
    dispbottom "Select one item at a time.";
    callshop "hourshop"+.@i,1;
    npcshopattach "hourshop"+.@i;
    end;

function Add {
    if (getitemname(getarg(1))=="null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n))=="null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "hourshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return; }
function Chk {
    if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
    else return "^00FF00"; }
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot){
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$; } }
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0); }

OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1){
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
            case 1:
                if (@qe0) {
                    mes "[Quest Shop]";
                    mes "You're missing one or more quest requirements.";
                    close; }
                if (!checkweight(.@q[0],.@q[1])) {
                    mes "[Quest Shop]";
                    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                    close; }
                if (.@q[2]) set Zeny, Zeny-.@q[2];
                if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
                if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                    delitem .@q[.@i],.@q[.@i+1];
                getitem .@q[0],.@q[1];
                if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
                specialeffect2 699;
                close;
            case 2:
                set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
                if (@qe1&1) atcommand "@changelook 3 "+@qe2;
                if (@qe1&256) atcommand "@changelook 1 "+@qe2;
                if (@qe1&512) atcommand "@changelook 2 "+@qe2;
                set @qe6,1;
                break;
            case 3:
                close; } }
OnEnd:
    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
    for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
    end;
OnInit:
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,0;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;    // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

    setarray .Shops$[2],"Juices";
    // set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

    Add(2,531,1,500,0,0,1,2,3,4,5,6,7,8);
    Add(2,533,1,500,0,0,0,0,0,0,0,0,0,0,0,0,0);
    Add(2,532,1,500,0,0,0,0,0,0,0,0,0,0);
    Add(2,620,1,500,0,0,0,0,0,0,0,0,0,0,0);






// --------------------------------------------------
    freeloop(0);
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
        npcshopdelitem "hourshop"+.@i,909;
    end;
}

// -------- Dummy data (duplicate as needed) --------
-    shop    hourshop1    -1,909:-1
-    shop    hourshop2    -1,909:-1
-    shop    hourshop3    -1,909:-1


stated at the scripts :


// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
    Add(2,531,1,500,0,0,1,2,3,4,5,6,7,8);
    Add(2,533,1,500,0,0,0,0,0,0,0,0,0,0,0,0,0);
    Add(2,532,1,500,0,0,0,0,0,0,0,0,0,0);
    Add(2,620,1,500,0,0,0,0,0,0,0,0,0,0,0);

 

change '1' to how many amount that you would like to give.  /no1 

Edited by Emistry
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