Radian Posted September 24, 2014 Posted September 24, 2014 (edited) Can i request from someone that can modified this Battle Ground System of AnnieRuRu? What i am requesting is i wanna add a Battle Ground Ladder. ( Top 5 Battle Ground Ladder ) and a system that will allow anyone to join while the system is running and minimum player to start with is 5 vs 5. this is the script that i am using. thanks! - script bg_pvp_round#control -1,{ OnInit: .minplayer2start = 1; // minimum player to start .winningscore = 2; // how many rounds to win .eventlasting = 20*60; // event last 20 minutes or the system abort itself setarray .rewardwin, 501,10, 502,5, 503,3; // reward to winning team setarray .rewardlose, 501,5, 502,3, 503,1; // reward to losing team .rewardwinsize = getarraysize( .rewardwin ); .rewardlosesize = getarraysize( .rewardlose ); end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) { announce "[ Battle Ground DeathMatch System ] Blue Team : "+ getwaitingroomstate( 0, .bluenpcname$ ) + "/" + .minplayer2start + ". Red Team : "+ getwaitingroomstate( 0, .rednpcname$ ) + "/" + .minplayer2start,bc_all,0x00CED1; end; } announce "[ Battle Ground DeathMatch System ] Battleground has started", bc_all, 0x00CED1; .red = waitingroom2bg( "bat_b01", 61,150, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "bat_b01", 327,150, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; .life[1] = .life[2] = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; disablenpc .rednpcname$; disablenpc .bluenpcname$; callsub L_setwall; bg_updatescore "bat_b01", 0, 0; bg_warp .red, "bat_b01", 61,150; bg_warp .blue, "bat_b01", 327,150; sleep 4000 * !.skip; mapannounce "bat_b01", "Kill all opponent team to gain 1 point, score "+ .winningscore +" points to win !", 0; sleep 2000 * !.skip; while (1) { for ( .@i = 5; .@i > 0; .@i-- ) { mapannounce "bat_b01", "["+ .@i +"]", 0; sleep 1000 * !.skip; } if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 ) mapannounce "bat_b01", "Final Round start!", 0; else mapannounce "bat_b01", "Round "+ .round++ +" start!", 0; callsub L_delwall; .life[1] = .team1count; .life[2] = .team2count; sleep .eventlasting * 1000 * !.skip; bg_updatescore "bat_b01", .score[1], .score[2]; if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break; sleep 5000 * !.skip; callsub L_make_player_move; bg_warp .red, "bat_b01", 61,150; bg_warp .blue, "bat_b01", 327,150; callsub L_setwall; sleep 1000 * !.skip; .winside = 0; } if ( .winside ) { mapannounce "bat_b01", " "+ ( ( .winside == 1 )? "Red" : "Blue" ) +" side wins !", 0; callsub L_reward, .winside, .rewardwin, .rewardwinsize; callsub L_reward, ( .winside == 1 )? 2:1, .rewardlose, .rewardlosesize; } else mapannounce "bat_b01", "Time Out. Aborting the match.", 0; sleep 5000; callsub L_make_player_move; bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_destroy .red; bg_destroy .blue; callsub L_delwall; deletearray .team1aid; deletearray .team2aid; .round = .winside = .skip = .score[1] = .score[2] = .team1count = .team2count = .life[1] = .life[2] = 0; enablenpc .rednpcname$; enablenpc .bluenpcname$; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_reward: .@size = getarraysize( getd(".team"+ getarg(0) +"aid") ); for ( .@i = 0; .@i < .@size; .@i++ ) for ( .@j = 0; .@j < getarg(2); .@j += 2 ) getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; L_setwall: setwall "bat_b01", 58,153, 6, 6, 0, "bg_pvp_round_red_1"; setwall "bat_b01", 64,153, 6, 4, 0, "bg_pvp_round_red_2"; setwall "bat_b01", 64,147, 6, 2, 0, "bg_pvp_round_red_3"; setwall "bat_b01", 58,147, 6, 0, 0, "bg_pvp_round_red_4"; setwall "bat_b01", 324,153, 6, 6, 0, "bg_pvp_round_blue_1"; setwall "bat_b01", 330,153, 6, 4, 0, "bg_pvp_round_blue_2"; setwall "bat_b01", 330,147, 6, 2, 0, "bg_pvp_round_blue_3"; setwall "bat_b01", 324,147, 6, 0, 0, "bg_pvp_round_blue_4"; return; L_delwall: delwall "bg_pvp_round_red_1"; delwall "bg_pvp_round_red_2"; delwall "bg_pvp_round_red_3"; delwall "bg_pvp_round_red_4"; delwall "bg_pvp_round_blue_1"; delwall "bg_pvp_round_blue_2"; delwall "bg_pvp_round_blue_3"; delwall "bg_pvp_round_blue_4"; return; L_make_player_move: for ( .@j = 1; .@j <= 2; .@j++ ) { for ( .@i = 0; .@i < getd(".team"+ .@j +"count"); .@i++ ) { attachrid getd(".team"+ .@j +"aid["+ .@i +"]" ); setoption 0x40, 0; pcblockmove getcharid(3), 0; } } return; OnRedQuit: callsub L_quit, 1, "Red", 2, "Blue"; OnBlueQuit: callsub L_quit, 2, "Blue", 1, "Red"; L_quit: percentheal 100, 100; setoption 0x40, 0; pcblockmove getcharid(3), 0; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; .life[ getarg(0) ]--; if ( !getd(".team"+ getarg(0) +"count") ) { mapannounce "bat_b01", "All "+ getarg(1) +" team members has Quit !", 0, 0xff3333; // purposely use different color .score[ getarg(2) ] = .winningscore; .winside = getarg(2); .skip = 1; awake strnpcinfo(0); } else if ( !.life[ getarg(0) ] ) { .winside = getarg(2); mapannounce "bat_b01", " "+ getarg(3) +" team has defeated the opponent team, "+ getarg(3) +" team score a point !", 0; .score[ getarg(2) ]++; awake strnpcinfo(0); } end; OnRedDead: callsub L_dead, 1, 2, "Blue"; OnBlueDead: callsub L_dead, 2, 1, "Red"; L_dead: .life[ getarg(0) ]--; if ( !.life[ getarg(0) ] ) { .winside = getarg(1); mapannounce "bat_b01", " "+ getarg(2) +" team has defeated the opponent team, "+ getarg(2) +" team score a point !", 0; .score[ getarg(1) ]++; awake strnpcinfo(0); } sleep2 1250; percentheal 100,100; setoption 0x40, 1; pcblockmove getcharid(3), 1; end; } prontera,155,182,5 script Red side#bg_pvp_r 100,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp_round#control" ), strnpcinfo(0); OnStart: waitingroom "Red side", getvariableofnpc( .minplayer2start, "bg_pvp_round#control" ) +1, "bg_pvp_round#control::OnStart", 1; end; } prontera,158,182,5 script Blue side#bg_pvp_r 100,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp_round#control" ), strnpcinfo(0); OnStart: waitingroom "Blue side", getvariableofnpc( .minplayer2start, "bg_pvp_round#control" ) +1, "bg_pvp_round#control::OnStart", 1; end; } bat_b01 mapflag battleground 2 bat_b01 mapflag nosave SavePoint bat_b01 mapflag nowarp bat_b01 mapflag nowarpto bat_b01 mapflag noteleport bat_b01 mapflag nomemo bat_b01 mapflag nopenalty bat_b01 mapflag nobranch bat_b01 mapflag noicewall Edited September 24, 2014 by Ginji Quote
AnnieRuru Posted September 24, 2014 Posted September 24, 2014 What i am requesting is i wanna add a Battle Ground Ladder. ( Top 5 Battle Ground Ladder )so you mean you just want a ladder script that shows top 5 killer for killing other players in bat_b01 map ? and a system that will allow anyone to join while the system is running and minimum player to start with is 5 vs 5.I thought this system allows everyone to join ? when a round is over, those 2 register npc will show up, click on the chat room to join minimum player to start .minplayer2start = 1; // minimum player to startchange to 5, will becomes 5vs5 Quote
Radian Posted September 24, 2014 Author Posted September 24, 2014 (edited) so you mean you just want a ladder script that shows top 5 killer for killing other players in bat_b01 map ? Yes, only on the BG map. I thought this system allows everyone to join ?when a round is over, those 2 register npc will show up, click on the chat room to join no, sorry i mean when BG starts other players can join the Battle Ground even though its already started. but the minimum players must be 5 vs 5. Edited September 24, 2014 by Ginji Quote
AnnieRuru Posted September 24, 2014 Posted September 24, 2014 its possible to do this but based on my past experience, when a team is certainly going to lose all the player in the losing team will logout and then join the winning team, taking the most benefit of the reward if you played counter-strike you should know this players just want to enjoy winning the game and don't want to be in the losing team Quote
Radian Posted September 24, 2014 Author Posted September 24, 2014 its possible to do this but based on my past experience, when a team is certainly going to lose all the player in the losing team will logout and then join the winning team, taking the most benefit of the reward if you played counter-strike you should know this players just want to enjoy winning the game and don't want to be in the losing team I see, i was also thinking about that too :3 im sorry ill just stick to the same setup but is it possible to add a Ladder of it? Quote
AnnieRuru Posted September 24, 2014 Posted September 24, 2014 (edited) [paste=1w0niwopbpdt] not that hard to write man ... its been months since I last use a rathena test server to write a script, all the while using hercules and just debugging this script alone with the extensive use of @reloadscript, my clean rathena test server can crashed 3 times I don't recall my hercules test server can crash so many times in 1 single day Edited September 24, 2014 by AnnieRuru Quote
Radian Posted September 24, 2014 Author Posted September 24, 2014 [paste=1w0niwopbpdt] not that hard to write man ... its been months since I last use a rathena test server to write a script, all the while using hercules and just debugging this script alone with the extensive use of @reloadscript, my clean rathena test server can crashed 3 times I don't recall my hercules test server can crash so many times in 1 single day Thanks Annie will it be possible to put anti AFK? on the script? some of the my server is using dual clients. haha sorry for asking too much Quote
AnnieRuru Posted September 24, 2014 Posted September 24, 2014 so sick of hearing this same request again and again http://hercules.ws/board/topic/7209-map-change/?p=43843 1 Quote
Radian Posted September 24, 2014 Author Posted September 24, 2014 so sick of hearing this same request again and again http://hercules.ws/board/topic/7209-map-change/?p=43843 thank you so much for the time you spend. on my request Quote
Radian Posted September 26, 2014 Author Posted September 26, 2014 (edited) Is it possible that each team will automatically create a temporary Party and Guild? so i can change the BG into a GvG mapflag. and the players telling me that there should be another room for BG. bat_b02 can be used for another BG room. for example first match 5 vs 5 will warp on bat_b01 then second match will warp on bat_b02? Edited September 26, 2014 by Ginji Quote
Emistry Posted October 2, 2014 Posted October 2, 2014 Is it possible that each team will automatically create a temporary Party and Guild? so i can change the BG into a GvG mapflag. and the players telling me that there should be another room for BG. bat_b02 can be used for another BG room. for example first match 5 vs 5 will warp on bat_b01 then second match will warp on bat_b02? why would you need another Party and Guild for that ?? the Battleground is already pretty much like combination for both Party and Guild. Quote
Radian Posted October 2, 2014 Author Posted October 2, 2014 Is it possible that each team will automatically create a temporary Party and Guild? so i can change the BG into a GvG mapflag. and the players telling me that there should be another room for BG. bat_b02 can be used for another BG room. for example first match 5 vs 5 will warp on bat_b01 then second match will warp on bat_b02? why would you need another Party and Guild for that ?? the Battleground is already pretty much like combination for both Party and Guild. im sorry i didn't know that. in that case how can i make 2 battle ground in 1 NPC? Quote
Question
Radian
Can i request from someone that can modified this Battle Ground System of AnnieRuRu?
What i am requesting is i wanna add a Battle Ground Ladder. ( Top 5 Battle Ground Ladder )
and a system that will allow anyone to join while the system is running and minimum player to start with is 5 vs 5.
this is the script that i am using. thanks!
Edited by Ginji13 answers to this question
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