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Resizing Character Sprites


dreinor17

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We have created a custom class on our up coming server.. the class is Berserker class and we have customized a sprite based on the swordsman and shadow chaser.. here is the original size of the sprite after we have created this.. This is the original size..

http://prntscr.com/4osu64

 

what we want is to increase the character size to become like this:
http://prntscr.com/4osur8

 

 

so if we compare the size of the 2, this will be it..
http://prntscr.com/4osvql

 

the problem is, whenever we put it in the client, the character sprite returns to its original size the small one.. we want to have a larger character sprite because "berserkers" are know for there muscular and big bodies, not petite and small builds.. anyone here knows how to apply the sprite enlargement so that we can have the larger character sprite in the client? i tried using aCtor2 and using the magnifier.lua to magnify the sprites just like in monster enlargement sprite, but still the sprite returns to its original size.. im at my wit's end.. anyone out there can help me? im willing to share my custom sprite.. biggrin.png

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I'm not sure why re-sizing with actor did not work, but then again I have never seen a class sprite re-sized with actor before other than monster sprites.

The only other option you have is to edit the sprite itself. Extract all the images in to a folder, re-size all images to your liking, save and re-build the sprite.

However, doing this will change the positioning in the act, so you will also have to re-touch the act using actor to place the correct positions.

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already done that and to no avail, still didn't work..T_T

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already done that and to no avail, still didn't work..T_T

 

It's not possible for the client to resize your sprite to its original size which means it's simply not reading your new sprite. Make sure you've added your files at the correct location (depends of your client's settings) : 

- data folder gets read first

- then it reads "data.ini" and follows the priority list

- then it reads the default GRF hardcoded in the client (usually data.grf)

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what we touched was data.grf, we didn't try touching the data folder and data.ini.. btw, what is the specific file in the data folder that we must edit for our sprite to work?

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