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dreinor17

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Everything posted by dreinor17

  1. where can i find where to set this thing? Archer Type mobs ( Archer Skel, Raydric Archer etc.) uses arrows.. hydras use tentacles.. wootan shooter uses rocks.. i want to create a create a custom mob which uses rocks as projectile.. thanks.. can someone help me?
  2. Where can i find the imf file? Thanks for answering btw..:)
  3. anybody here knows how the attack index of taekwon works? if you look closely, the taekwon's attack switches from attackindex1 to attackindex2 in random.. anyone here where knows where can i find how to change or edit that? thanks..
  4. Is the matk of the sorcerer summons working as intended or is it bugged? I am adding a lot of int but the damage is still the same.. Am i missing something? Btw, my setting is pre-renewal..
  5. good day.. may i ask where can i edit the base aspd of weapons.. i created an Axe sprite for Rogue and whenever i equip the weapon, the aspd of the character goes to 1.. where can i edit this? here is the screenshot.. http://prnt.sc/b35pr8 thanks in advance..
  6. Good day.. i would like to ask for help in the skill cast animation of Envenom.. here is the skill cast animation of envenom.. as you can see, it uses the Skill Animation after using Envenom.. what i want is to change the animation into using attack animation.. refer to the screenshot below: i want the Envenom to use the attack animation instead of skill animation.. like from bash, magnum break etch.. anyone knows how to do this? thanks..
  7. hi.. good day.. can i ask for for someone to recolor the item angel helm? i want its color to be the same as a magestic goat.. thanks in advance.. angelhemp.rar
  8. Hi.. Can someone help me.. i want to modify the Magic Attack of Magic Decoy and Silver Sniper.. I want the Damage of Silver Sniper to be affected by the DEX stats of the caster.. here is the code for the damage of FAW - Silver Sniper: if( ud->skill_id == NC_SILVERSNIPER ) mstatus->rhw.atk = mstatus->rhw.atk2 = 200 * ud->skill_lv; What Code Should I add so that the damage of Silver Sniper be affected by the Dex of the caster? btw, this is found in status.c 2nd is the FAW - Magic Decoy.. i want the Matk of the Magic Decoy to be affected by the Luk of the caster.. Here is the code for the matk that is found on skill.c: md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id) What Code Should I add so that the Matk of the Magic Decoy be affected by the luk of the caster? sorry.. I'm not really familiar with the language of the codes, can someone help me on this? thanks.. already found the attack part of silver sniper, the code is: mstatus->rhw.atk = mstatus->rhw.atk2 = *200 * ud->skill_lv * status_get_dex(battle->get_master(mbl)); the only one left is the FAW - Magic Decoy based on luk magic damage..
  9. hi, can someone help me.. i want to add an effect on spell breaker.. i want it to work that whenever the skill is successful, the skill that was disrupted will have a cooldown of 5 sec.. is this effect possible? thanks.. this is the part of the skill that disrupts the casting, case SA_SPELLBREAKER: { int sp; if(tsc && tsc->data[sC_MAGICROD]) { sp = skill_get_sp(skill_id,skill_lv); sp = sp * tsc->data[sC_MAGICROD]->val2 / 100; if(sp < 1) sp = 1; status_heal(bl,0,sp,2); status_percent_damage(bl, src, 0, -20, false); //20% max SP damage. } else { struct unit_data *ud = unit_bl2ud(bl); int bl_skill_id=0,bl_skill_lv=0,hp = 0; if (!ud || ud->skilltimer == INVALID_TIMER) break; //Nothing to cancel. bl_skill_id = ud->skill_id; bl_skill_lv = ud->skill_lv; if (tstatus->mode & MD_BOSS) { //Only 10% success chance against bosses. [skotlex] if (rnd()%100 < 90) { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } is this the code for the effect that i want? skill_blockpc_start ? if it is the code, where should i put it? sorry i'm not that good at this..
  10. please close this thread.. posted on the wrong section..XD
  11. hi, can i ask someone to help me on this skill.. venom splasher has a countdown timer on targets and i want to modify the skill that whenever the target is under venom splasher timer countdown, i want the target to receive more damage from envenom skill.. can someone help me? this is the block of venom splasher in status.c, can i ask what is the code to add to make the skill work like what i intend it to be? thanks.. case SC_SPLASHER: { struct block_list *src=map_id2bl(sce->val3); if(src && tid != INVALID_TIMER) skill_castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL ); } break;
  12. can someone hep me on this problem.. i want to add an effect on the Preserve skill of Stalker.. i want to add an effect of increase sp consumption of skills by 50% and all incoming damage increased by 20%.. how can i add this effects to the skill? thanks.x
  13. i want to create a customized earth and water element walk skill.. can someone help me? thanks.. the skill block to be customized is found in the skill.c and skill.h right?
  14. can i ask someone who can recolor the wind ghost monster sprite to blue/violet color.. somewhat like the color of the wraith mob.. thanks..
  15. what we touched was data.grf, we didn't try touching the data folder and data.ini.. btw, what is the specific file in the data folder that we must edit for our sprite to work?
  16. http://rathena.org/board/topic/86152-custom-job-custom-shield-patches/ here is the link guys..
  17. already done that and to no avail, still didn't work..T_T
  18. we have found the solution on this problem.
  19. We have created a custom class on our up coming server.. the class is Berserker class and we have customized a sprite based on the swordsman and shadow chaser.. here is the original size of the sprite after we have created this.. This is the original size.. http://prntscr.com/4osu64 what we want is to increase the character size to become like this: http://prntscr.com/4osur8 so if we compare the size of the 2, this will be it.. http://prntscr.com/4osvql the problem is, whenever we put it in the client, the character sprite returns to its original size the small one.. we want to have a larger character sprite because "berserkers" are know for there muscular and big bodies, not petite and small builds.. anyone here knows how to apply the sprite enlargement so that we can have the larger character sprite in the client? i tried using aCtor2 and using the magnifier.lua to magnify the sprites just like in monster enlargement sprite, but still the sprite returns to its original size.. im at my wit's end.. anyone out there can help me? im willing to share my custom sprite..
  20. i would like to ask if anyone here knows how to edit skill trees of trans and 3rd job classes.. we would like to add custom classes to our server and use the trans/3rd classes slots.. but after we edited the server side and client side, it didn't work.. what we want is to remove all the 1st and 2nd job skills from transcendant class, but when we removed the 1st and 2nd class skills from the skilltree.db from server side and jobinherit.lua from client side, we can still see those skills from the skilltree view, the 1st job and 2nd job tab is still present.. what we want to do is to completely remove those 1st and 2nd job skills from our recycled trans classes so that our custom classes can have a unique skill set.. help, anyone?
  21. may i ask if anyone here knows how to change the sprites of trans 1st classes (ex. high mage, high archer etch.) without affecting the sprites of the normal 1st class? i know that they are of the same sprite and that the palettes are the one that changes.. can someone help me?
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