anacondaq Posted September 11, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted September 11, 2014 Looking for any suggestions about next feature: By default SA_DISPEL required 1 Yellow Gemstone. I'm looking for any suggestions or where to start to search/think about next feature: For example we want to modify SA_DISPEL to next model: if player on map with mapflag mf_pvp -> SA_DISPEL will required item_id not Yellow Gemstone, but for example Apple. if player back to normal mapflag -> SA_DISPEL will required normal item (Yellow Gemstone) I'm planning to modify many skills. But editing each spell => bored. If there are any solution to make some config for example: emulator/db/skill_require_override.txt With next structure: skill_id,EVENT (mapflag or???),Default ID:overrided item_id Example: emulator/db/skill_required_override.txt // item_id,mapflag ID,original_item:overrided_item,original_item1:overrided_item1 // mapflags ID: // 0 = normal // 1 = pvp // 2 = woe // 3 = town // 4 = restricted // 5 = battlegrounds 289,1,715:505 // in only pvp mapflag will overwrite required item to 505 Quote Link to comment Share on other sites More sharing options...
Cydh Posted September 11, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted September 11, 2014 I was playing to make like this. basically duplicating skill_require_db.txt for certain map, by using flag just like item_noequip (restricted zone) does. 1 Quote Link to comment Share on other sites More sharing options...
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anacondaq
Looking for any suggestions about next feature:
By default SA_DISPEL required 1 Yellow Gemstone.
I'm looking for any suggestions or where to start to search/think about next feature:
For example we want to modify SA_DISPEL to next model:
I'm planning to modify many skills. But editing each spell => bored.
If there are any solution to make some config for example:
emulator/db/skill_require_override.txt
With next structure:
skill_id,EVENT (mapflag or???),Default ID:overrided item_id
Example:
emulator/db/skill_required_override.txt
// item_id,mapflag ID,original_item:overrided_item,original_item1:overrided_item1
// mapflags ID:
// 0 = normal
// 1 = pvp
// 2 = woe
// 3 = town
// 4 = restricted
// 5 = battlegrounds
289,1,715:505 // in only pvp mapflag will overwrite required item to 505
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