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Tales

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// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 150
mob_status_def_rate: 100
 
 
what this mean?

I think that is the each skill point will garant def to anomalous stats. Thus, if you got a 150 of Vit points you will block any anormal status. Alright?



EDIT @

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100
 
Please, add some explanation for this too.
Edited by Tales
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pc_status_def_rate: 75                     -> 150 vit for stun immune,  150int for silence immune etc.

 

 

 

pc_max_status_def: 90                 -> you cant get over 90% stun immune with vit     (with cards you still can get 100%)

Edited by shadowscreen
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How to calc it?

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pc_status_def_rate:

if value = 50,  you need 200 VIT to have STUN immunity

if value = 100,  you need 100 VIT to have STUN immunity
if value = 200, you need 50 VIT to have STUN immunity

 

pc_max_status_def:

if value = 10, you can have maximum of 10% STUN immunity

if value = 50, you can have maximum of 50% STUN immunity
if value = 100, you can have maximum of 100% STUN immunity

 

 

all the above settings is based on solely your character stats, not equipments nor cards.

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