cassie24 Posted June 22, 2014 Posted June 22, 2014 I am planning to include potion freebies such as white, yellow and blue pots but I want them to be duplicated (different from the original item ID) so I can set them as cannot be traded, vended or dropped. Any idea pls? Quote
cassie24 Posted June 22, 2014 Author Posted June 22, 2014 · Hidden by Pneuma, June 22, 2014 - Merged+Hidden Duplicate topics Hidden by Pneuma, June 22, 2014 - Merged+Hidden Duplicate topics I am planning to include potion freebies such as white, yellow and blue pots but I want them to be duplicated (different from the original item ID) so I can set them as cannot be traded, vended or dropped. Any idea pls?
Skorm Posted June 22, 2014 Posted June 22, 2014 Use item_avail.txt and item_trade.txt in the db folder. Quote
Stolao Posted July 4, 2014 Posted July 4, 2014 *getitembound <item id>,<amount>,<bound type>{,<account ID>}; *getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item Quote
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cassie24
I am planning to include potion freebies such as white, yellow and blue pots but I want them to be duplicated (different from the original item ID) so I can set them as cannot be traded, vended or dropped.
Any idea pls?
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