Yuka Posted June 8, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Share Posted June 8, 2014 Hi, I am pretty sure this has been done already. I want to implement a custom Poison Bottle, Acid Bottle and Fire Bottle which can only be used on BG maps. So I guess it's a simple modification of the skills to check if on map X and then use custom item if there is one, else use the normal one. Would be glad if someone could share this. Thanks! Bump. Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 9, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Author Share Posted June 9, 2014 Bump. Quote Link to comment Share on other sites More sharing options...
Emistry Posted June 9, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 4 hours ago Share Posted June 9, 2014 you can just use this instead of asking for source mod db/re/item_noequip.txt //---------------------------------------------------------------------------- // Battlegrounds //---------------------------------------------------------------------------- 12218,8 //Assumptio_5_Scroll 14590,8 //Pty_Assumptio_Scroll Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 9, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Author Share Posted June 9, 2014 you can just use this instead of asking for source mod db/re/item_noequip.txt //---------------------------------------------------------------------------- // Battlegrounds //---------------------------------------------------------------------------- 12218,8 //Assumptio_5_Scroll 14590,8 //Pty_Assumptio_Scroll Hm, but with this I can only disallow item in BG, right? I want to allow using AD/EDP with my custom Poison/Acid/Fire Bottle at BG only and nowhere else. Quote Link to comment Share on other sites More sharing options...
Emistry Posted June 9, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 4 hours ago Share Posted June 9, 2014 ==‘’ that file are used for you to make sure certain item can be use in certain maps... since you want your custom item can be use only in battleground map, then just add in your custom item id there. Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 10, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Author Share Posted June 10, 2014 ==‘’ that file are used for you to make sure certain item can be use in certain maps... since you want your custom item can be use only in battleground map, then just add in your custom item id there. Well and how does the Skill know that it should use the custom item instead of the normal item? I guess it needs a source edit for the skills. Bump. Bumperino. Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 12, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Author Share Posted June 12, 2014 Bump. Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 14, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Author Share Posted June 14, 2014 Bump. Quote Link to comment Share on other sites More sharing options...
Question
Yuka
Hi,
I am pretty sure this has been done already.
I want to implement a custom Poison Bottle, Acid Bottle and Fire Bottle which can only be used on BG maps.
So I guess it's a simple modification of the skills to check if on map X and then use custom item if there is one, else use the normal one.
Would be glad if someone could share this.
Thanks!
Bump.
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