hemlocke Posted June 2, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 0 Joined: 05/31/14 Last Seen: June 8, 2014 Share Posted June 2, 2014 Hi, I'd like to implement an NPC like mentioned above. For example, the selection "Levels 1-10" would give the option of, say, prt_fild08. 10-30, pay_dun00 OR Culvert. A waper with a more specific set of warp options.Can it be done? Will you lend a hand? Thanks! Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 2, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Share Posted June 2, 2014 (edited) Of course this can be done. You can refer to a player's Base Level with this variable: BaseLevel So just do some ifs about that: if (BaseLevel <= 10) { switch(select("Payon Field 1:Payon Field 3"){ case 1: warp pay_fild01,0,0; break; case 2: warp pay_fild03,0,0; break; } } else if (BaseLevel <= 30){ ... } else if ... Edit: Just noticed this is the request not the support section. Sorry but I do not have the time you write you the whole script. Just try it yourself, it's a good practice and really easy. Edited June 2, 2014 by Yuka Quote Link to comment Share on other sites More sharing options...
Emistry Posted June 2, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 5 hours ago Share Posted June 2, 2014 if you're using toastofdoom's warper , you can set baselevel limitation for each map. eventually you can create a custom menu with specific level limitation. i tried this idea in toastofdoom's warper. =) Quote Link to comment Share on other sites More sharing options...
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hemlocke
Hi, I'd like to implement an NPC like mentioned above. For example, the selection "Levels 1-10" would give the option of, say, prt_fild08. 10-30, pay_dun00 OR Culvert. A waper with a more specific set of warp options.
Can it be done? Will you lend a hand? Thanks!
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