hemlocke Posted June 2, 2014 Posted June 2, 2014 Hi, I'd like to implement an NPC like mentioned above. For example, the selection "Levels 1-10" would give the option of, say, prt_fild08. 10-30, pay_dun00 OR Culvert. A waper with a more specific set of warp options.Can it be done? Will you lend a hand? Thanks! Quote
Yuka Posted June 2, 2014 Posted June 2, 2014 (edited) Of course this can be done. You can refer to a player's Base Level with this variable: BaseLevel So just do some ifs about that: if (BaseLevel <= 10) { switch(select("Payon Field 1:Payon Field 3"){ case 1: warp pay_fild01,0,0; break; case 2: warp pay_fild03,0,0; break; } } else if (BaseLevel <= 30){ ... } else if ... Edit: Just noticed this is the request not the support section. Sorry but I do not have the time you write you the whole script. Just try it yourself, it's a good practice and really easy. Edited June 2, 2014 by Yuka Quote
Emistry Posted June 2, 2014 Posted June 2, 2014 if you're using toastofdoom's warper , you can set baselevel limitation for each map. eventually you can create a custom menu with specific level limitation. i tried this idea in toastofdoom's warper. =) Quote
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hemlocke
Hi, I'd like to implement an NPC like mentioned above. For example, the selection "Levels 1-10" would give the option of, say, prt_fild08. 10-30, pay_dun00 OR Culvert. A waper with a more specific set of warp options.
Can it be done? Will you lend a hand? Thanks!
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