dungpt8782 Posted May 31, 2014 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 02/21/14 Last Seen: May 28, 2017 Share Posted May 31, 2014 Hi, I just make event "MVP killer" and i want to make it harder. When MVP alive, that map will switch to PK ON, and OFF when MVP dead. Thank you for help! Quote Link to comment Share on other sites More sharing options...
Shio Devs Posted May 31, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 135 Reputation: 20 Joined: 02/05/13 Last Seen: August 24, 2014 Share Posted May 31, 2014 Can you post your script so I can add the PK effectively? Quote Link to comment Share on other sites More sharing options...
Kichi Posted June 1, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted June 1, 2014 Untested prontera,154,187,4 script spawn 999,{ getmapxy .@map$,.@x,.@y,1; if(!mobcount(.@map$,strnpcinfo(0)+"::OnMyMobDead")){ mes "Monster spawned."; monster .@map$,.@x,.@y,"Poring",1002,1,strnpcinfo(0)+"::OnMyMobDead"; pvpon; }else mes "The Monster still alive."; close; end; OnMyMobDead: pvpoff; } Quote Link to comment Share on other sites More sharing options...
dungpt8782 Posted June 1, 2014 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 02/21/14 Last Seen: May 28, 2017 Author Share Posted June 1, 2014 Untested prontera,154,187,4 script spawn 999,{ getmapxy .@map$,.@x,.@y,1; if(!mobcount(.@map$,strnpcinfo(0)+"::OnMyMobDead")){ mes "Monster spawned."; monster .@map$,.@x,.@y,"Poring",1002,1,strnpcinfo(0)+"::OnMyMobDead"; pvpon; }else mes "The Monster still alive."; close; end; OnMyMobDead: pvpoff; } So i need to make this script to all MVP map? Quote Link to comment Share on other sites More sharing options...
Kichi Posted June 1, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted June 1, 2014 this is just an exampleyou may remade or make up this script till you fullfill your imagination. Quote Link to comment Share on other sites More sharing options...
Skorm Posted June 1, 2014 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: Thursday at 10:36 PM Share Posted June 1, 2014 If your talking about a naturally spawning mvp tutn the map to pvpon with onint bevause spqwn reset when map server resets then add death event to the mvp or choice. Turn pvpoff with that label.when he dies also set a timer for the spawn to turn pvp back on. Sent from phone sorry for grammar. Quote Link to comment Share on other sites More sharing options...
Yuka Posted June 2, 2014 Group: Members Topic Count: 100 Topics Per Day: 0.02 Content Count: 333 Reputation: 7 Joined: 03/01/14 Last Seen: May 6, 2020 Share Posted June 2, 2014 If your talking about a naturally spawning mvp tutn the map to pvpon with onint bevause spqwn reset when map server resets then add death event to the mvp or choice. Turn pvpoff with that label.when he dies also set a timer for the spawn to turn pvp back on. Sent from phone sorry for grammar. This assumes that all his MvPs have a fix respawn time. OnTopic: There is no label for "OnMVPSpawn" I guess, so you would need to remove the variable spawn times and make everything fix and then set up a timer like Skorm said. Quote Link to comment Share on other sites More sharing options...
Skorm Posted June 2, 2014 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: Thursday at 10:36 PM Share Posted June 2, 2014 If your talking about a naturally spawning mvp tutn the map to pvpon with onint bevause spqwn reset when map server resets then add death event to the mvp or choice. Turn pvpoff with that label.when he dies also set a timer for the spawn to turn pvp back on. Sent from phone sorry for grammar. This assumes that all his MvPs have a fix respawn time. OnTopic: There is no label for "OnMVPSpawn" I guess, so you would need to remove the variable spawn times and make everything fix and then set up a timer like Skorm said. No it doesn't, I said if the NPC he is using for the "Event" is fixed... Lmao I didn't assume anything. I gave a parameter to my answer. Quote Link to comment Share on other sites More sharing options...
dungpt8782 Posted June 25, 2014 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 02/21/14 Last Seen: May 28, 2017 Author Share Posted June 25, 2014 (edited) I mean, while MVP in map, this script will change that map to PK On. Else, PK Off. i dunno how to make script to check where MVP still alive Edited June 25, 2014 by dungpt8782 Quote Link to comment Share on other sites More sharing options...
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dungpt8782
Hi,
I just make event "MVP killer" and i want to make it harder. When MVP alive, that map will switch to PK ON, and OFF when MVP dead.
Thank you for help!
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