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About Exp and Drop Rates


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Hi guys. I want to base it to:

Base Exp: 15000x
Job Exp: 15000x
Item Droprate: 100%
Equip Drop: 20%
Card Drop: 20%
MVP Card Drop: 5%
MVP Equip Drop: 20%

 

 

Something like that. What value should i set?

 

default exp.conf

// Rate at which exp. is given. (Note 2)base_exp_rate: 100// Rate at which job exp. is given. (Note 2)job_exp_rate: 100


Default drops.conf

// The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 1item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal: 100item_rate_heal_boss: 100item_drop_heal_min: 1item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use: 100item_rate_use_boss: 100item_drop_use_min: 1item_drop_use_max: 10000// The rate at which equipment is dropped.item_rate_equip: 100item_rate_equip_boss: 100item_drop_equip_min: 1item_drop_equip_max: 10000// The rate at which cards are droppeditem_rate_card: 100item_rate_card_boss: 100item_drop_card_min: 1item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventoryitem_rate_mvp: 100item_drop_mvp_min: 1item_drop_mvp_max: 10000// The rate adjustment for card-granted item drops.item_rate_adddrop: 100item_drop_add_min: 1item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)item_rate_treasure: 100item_drop_treasure_min: 1item_drop_treasure_max: 10000

 

Help please. Im not good at numbers.

 

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Hi guys. I want to base it to:

Base Exp: 15000x

Job Exp: 15000x

Item Droprate: 100%

Equip Drop: 20%

Card Drop: 20%

MVP Card Drop: 5%

MVP Equip Drop: 20%

 

 

Something like that. What value should i set?

 

default exp.conf

// Rate at which exp. is given. (Note 2)base_exp_rate: 100// Rate at which job exp. is given. (Note 2)job_exp_rate: 100

Default drops.conf

// The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 1item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal: 100item_rate_heal_boss: 100item_drop_heal_min: 1item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use: 100item_rate_use_boss: 100item_drop_use_min: 1item_drop_use_max: 10000// The rate at which equipment is dropped.item_rate_equip: 100item_rate_equip_boss: 100item_drop_equip_min: 1item_drop_equip_max: 10000// The rate at which cards are droppeditem_rate_card: 100item_rate_card_boss: 100item_drop_card_min: 1item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventoryitem_rate_mvp: 100item_drop_mvp_min: 1item_drop_mvp_max: 10000// The rate adjustment for card-granted item drops.item_rate_adddrop: 100item_drop_add_min: 1item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)item_rate_treasure: 100item_drop_treasure_min: 1item_drop_treasure_max: 10000

 

Help please. Im not good at numbers.

 

It's a trolling? 

How can you make registration on this forum then?

(do not be angry at me, it's a kidding)

 

About your problem: Rate at which exp. is given. (Note 2)

Scroll up to the file start, and read text marked Note 2.

 

To check rates in game, type @rates command.

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Hey check this out!

// Rate at which exp. is given. (Note 2)
base_exp_rate: 1500000

// Rate at which job exp. is given. (Note 2)
job_exp_rate: 1500000
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000000
item_rate_common_boss: 100
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 100
item_rate_heal_boss: 100
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 100
item_rate_use_boss: 100
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 200000
item_rate_equip_boss: 200000
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 200000
item_rate_card_boss: 50000
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 100
item_drop_mvp_min: 1
item_drop_mvp_max: 10000

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 100
item_drop_treasure_min: 1
item_drop_treasure_max: 10000
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Hey check this out!

// Rate at which exp. is given. (Note 2)
base_exp_rate: 1500000

// Rate at which job exp. is given. (Note 2)
job_exp_rate: 1500000
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000000
item_rate_common_boss: 100
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 100
item_rate_heal_boss: 100
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 100
item_rate_use_boss: 100
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 200000
item_rate_equip_boss: 200000
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 200000
item_rate_card_boss: 50000
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 100
item_drop_mvp_min: 1
item_drop_mvp_max: 10000

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 100
item_drop_treasure_min: 1
item_drop_treasure_max: 10000

Thank you for this. It's exactly what I'm looking for. Im not really  good at numbers. Thanks for understanding.

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Hey check this out!

// Rate at which exp. is given. (Note 2)
base_exp_rate: 1500000

// Rate at which job exp. is given. (Note 2)
job_exp_rate: 1500000
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000000
item_rate_common_boss: 100
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 100
item_rate_heal_boss: 100
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 100
item_rate_use_boss: 100
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 200000
item_rate_equip_boss: 200000
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 200000
item_rate_card_boss: 50000
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 100
item_drop_mvp_min: 1
item_drop_mvp_max: 10000

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 100
item_drop_treasure_min: 1
item_drop_treasure_max: 10000

Thank you for this. It's exactly what I'm looking for. Im not really  good at numbers. Thanks for understanding.

 

 

No problem. use @reloadbattleconf command.

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No problem. use @reloadbattleconf command.

Thanks for these also. Is it applicable to all .txt? So i dont have to close the run server everytime that i made changes.

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  • 4 months later...

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The topic I've been looking for. Thanks!

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