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Some Character Variables don't save!


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13 answers to this question

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Posted

Well, if that's a space problem, it won't work for newer characters, right?

But it does work fine for new most of the new characters.. x_X


I am also having a similar problem like this before, gave up the system completely.

Subscribing, might help me as well.

 

Well I guess I figured out the problem.

In the past I had another PvP Ladder which saved the Kills as PVPKills, and I saved them as PvPKills in my script.

Now rAthena seems to make a difference for the caps, but sql doesn't. That's why a player only can PvPKills OR PVPKills.

But when he already has PVPKills and I want to read or write PvPKills nothing happens.

 

You might want to check your database if you have some variables with the same name (but eventually different caps).

Posted

amazing script o: you should share some with the community :33 also i love statistics

 

sadly i can't help you at all D: all i can think it's that maybe storing more than 128 records would make errors like that appear (?) because size and all of that o: i hope someone with more skills in scripting will help you, this is a really intetesting script o:!

Posted (edited)

amazing script o: you should share some with the community :33 also i love statistics

 

sadly i can't help you at all D: all i can think it's that maybe storing more than 128 records would make errors like that appear (?) because size and all of that o: i hope someone with more skills in scripting will help you, this is a really intetesting script o:!

What do you mean with that?

Is there a limit how many variables a character can store?

 

And thanks for your words. :)

Edited by Greyford
Posted

yeah but i'm not sure if it applies here, it was something like 128 lol but better wait for a scripter who knows o:

np lol you welcome

Posted

All variables that has '@' included in the prefix are considered temporary and will be removed when they logout or if the server reboots

 

Well my Player Variables have no prefix as stated in my first post.

Any the Variables survive server reboot and relogs for the most players, just for a very few they always reset on a relog..

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