Pneuma Posted March 11, 2014 Posted March 11, 2014 http://pastebin.com/raw.php?i=4ETLifmG If you want help, please try to explain as best you can what you would like changed Quote
sandbox Posted March 11, 2014 Posted March 11, 2014 Change what point? please elaborate =/ You can also ask the author(@Euphy) for help. He has a thread for his scripts, right? Quote
Pneuma Posted March 11, 2014 Posted March 11, 2014 one mission = 5 points set #Mission_Points, #Mission_Points+ 5; Find "set #Mission_Points" and just change it to this Quote
Blue Jem Posted March 11, 2014 Author Posted March 11, 2014 (edited) is ramdom points or cashpoint change to 7227 item every 1 minssion success the player got 5 tcg per mission Edited March 11, 2014 by Blue Jem Quote
Pneuma Posted March 11, 2014 Posted March 11, 2014 (edited) is ramdom points or cashpoint change to 7227 item every 1 minssion success the player got 5 tcg per mission so you want it as the TCG item? Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; return; ^Find this section getitem 7227,5; set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; ^Add the getitem line Edited March 11, 2014 by DuskPneuma Quote
Blue Jem Posted March 11, 2014 Author Posted March 11, 2014 then how to remove the cashpoint i want to remove the cashpoint replace a items Quote
Pneuma Posted March 11, 2014 Posted March 11, 2014 then how to remove the cashpoint i want to remove the cashpoint replace a items There is no #CASHPOINT reward in this script Quote
Blue Jem Posted March 12, 2014 Author Posted March 12, 2014 yea how can change the reward items i want to change it Quote
Pneuma Posted March 12, 2014 Posted March 12, 2014 Without butchering the script and possibly breaking it, I wouldnt recommend trying to remove the #Mission_Points Quote
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Blue Jem
http://pastebin.com/raw.php?i=4ETLifmG
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