Blue Jem Posted February 22, 2014 Group: Members Topic Count: 151 Topics Per Day: 0.04 Content Count: 393 Reputation: 3 Joined: 09/16/13 Last Seen: June 4, 2014 Share Posted February 22, 2014 any one have this script and 100% working on Eathena please share Quote Link to comment Share on other sites More sharing options...
sandbox Posted February 24, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: 15 hours ago Share Posted February 24, 2014 You are advised to read and review setcell *setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; Each map cell has several 'flags' that specify the properties of that cell. These include terrain properties (walkability, shootability, presence of water), skills (basilica, land protector, ...) and other (NPC nearby, no vending, ...). Each of these can be 'on' or 'off'. Together they define a cell's behavior. This command lets you alter these flags for all map cells in the specified (x1,y1)-(x2,y2) rectangle. The 'flag' can be 0 or 1 (0:clear flag, 1:set flag). The 'type' defines which flag to modify. Possible options see 'db/const.txt'. Example: setcell "arena",0,0,300,300,cell_basilica,1; setcell "arena",140,140,160,160,cell_basilica,0; setcell "arena",135,135,165,165,cell_walkable,0; setcell "arena",140,140,160,160,cell_walkable,1; This will add a makeshift ring into the center of the map. The ring will be surrounded by a 5-cell wide 'gap' to prevent interference from outside, and the rest of the map will be marked as 'basilica', preventing observers from casting any offensive skills or fighting among themselves. Note that the wall will not be shown nor known client-side, which may cause movement problems. Another example: OnBarricadeDeploy: setcell "schg_cas05",114,51,125,51,cell_walkable,0; end; OnBarricadeBreak: setcell "schg_cas05",114,51,125,51,cell_walkable,1; end; This could be a part of the WoE:SE script, where attackers are not allowed to proceed until all barricades are destroyed. This script would place and remove a nonwalkable row of cells after the barricade mobs. Quote Link to comment Share on other sites More sharing options...
Question
Blue Jem
any one have this script and 100% working on Eathena please share
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.