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Stats Reset with item


cmsm94

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Does anyone know how to make a simple Reset NPC that required item to use it service like this one i want for Stats Reset jellopy and Skill reset is apple . hmm

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prontera,137,232,6    script    Mesmerizer    125,{
    mes "[Mesmerizer]";
    mes "Greetings, adventurer.";
    mes "I'm a member of the Mesmerizer";
    mes "Academy sent here to Prontera";
    mes "to provide Stats Reset services";
    next;
    switch(select("Stats Reset?:I want a Stats Reset:Nothing")) {
    
    case 1:
        mes "[Mesmerizer]";
        mes "Stats Resets allow adventuers";
        mes "to redistribute their Stats";
        mes "Points if they are unhappy";
        mes "but require a ^FF0000Premium Reset Stone^000000.";
        close;
    
    case 2:
        mes "[Mesmerizer]";
        mes "Are you sure that you";
        mes "want to proceed with";
        mes "my ^FF0000Stats Reset^000000 service?";
        next;
        if (select("Yes:Cancel") == 1) {
            
            if (countitem(6320) >= 1) {
            delitem 6320,1;
            ResetStatus;
                mes "[Mesmerizer]";
                mes "Thank you for using";
                mes "my Stats Redistribution";
                mes "services. Oh, and best";
                mes "of luck to you on your";
                mes "travels, adventurer.";
                close;    
            }
            mes "[Mesmerizer]";
            mes "I'm sorry, but you need";
            mes "a ^FF0000Premium Reset Stone^000000";
            mes "for this service.";
            close;                
            
        }
        mes "[Mesmerizer]";
        mes "Thank you, and good";
        mes "luck on your adventures.";
        mes "Please travel in safety~";
        close;

    case 3:
        mes "[Mesmerizer]";
        mes "Thank you, and good";
        mes "luck on your adventures.";
        mes "Please travel in safety~";
        close;

}    
    
}

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prontera,137,232,6    script    Mesmerizer    125,{
    mes "[Mesmerizer]";
    mes "Greetings, adventurer.";
    mes "I'm a member of the Mesmerizer";
    mes "Academy sent here to Prontera";
    mes "to provide Stats Reset services";
    next;
    switch(select("Stats Reset?:I want a Stats Reset:Nothing")) {
    
    case 1:
        mes "[Mesmerizer]";
        mes "Stats Resets allow adventuers";
        mes "to redistribute their Stats";
        mes "Points if they are unhappy";
        mes "but require a ^FF0000Premium Reset Stone^000000.";
        close;
    
    case 2:
        mes "[Mesmerizer]";
        mes "Are you sure that you";
        mes "want to proceed with";
        mes "my ^FF0000Stats Reset^000000 service?";
        next;
        if (select("Yes:Cancel") == 1) {
            
            if (countitem(6320) >= 1) {
            delitem 6320,1;
            ResetStatus;
                mes "[Mesmerizer]";
                mes "Thank you for using";
                mes "my Stats Redistribution";
                mes "services. Oh, and best";
                mes "of luck to you on your";
                mes "travels, adventurer.";
                close;    
            }
            mes "[Mesmerizer]";
            mes "I'm sorry, but you need";
            mes "a ^FF0000Premium Reset Stone^000000";
            mes "for this service.";
            close;                
            
        }
        mes "[Mesmerizer]";
        mes "Thank you, and good";
        mes "luck on your adventures.";
        mes "Please travel in safety~";
        close;

    case 3:
        mes "[Mesmerizer]";
        mes "Thank you, and good";
        mes "luck on your adventures.";
        mes "Please travel in safety~";
        close;

}    
    
}

this work for me!

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prontera,150,150,0 script Sample 100,{

if ( select( "Stat Reset:Skill Reset" ) - 1 ) {

if ( !countitem( 512 ) ) end;

delitem 512, 1;

resetskill;

} else {

if ( !countitem( 909 ) ) end;

delitem 909, 1;

resetstatus;

}

end;

}

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prontera,150,150,0	script	Sample	100,{
	if ( select( "Stat Reset:Skill Reset" ) - 1 ) {
		if ( !countitem( 512 ) ) end;
		delitem 512, 1;
		resetskill;
	} else {
		if ( !countitem( 909 ) ) end;
		delitem 909, 1;
		resetstatus;
	}
	end;
}

 

Posibble

 

for this 

 

script 

 

to be used for items, at the moment its zeny

 

Edited by cmsm94
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