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6ttctt9

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  1. Worked!!! NPC buy cards & MPV gears from player script prontera,181,200,2 script MVP Equipment Buyer 664,{ mes "[MVP Equipment Buyer]"; mes "You have any MVP's gear to sell ?"; next; getinventorylist; for (; .@i < @inventorylist_count; .@i++) { .@item_id = @inventorylist_id[.@i]; .equip = 0; if(getiteminfo(.@item_id,2) == 4){ .equip = 1; } if(getiteminfo(.@item_id,2) == 5){ .equip = 1; } if(.equip == 1){ if(@inventorylist_equip[.@i] == 0) { .@items[.@count] = .@item_id; .@slots = getitemslots(.@item_id); .el = 0; if(inarray(.equip1m, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^00FF001M Zeny^000000:"; .el = 1; } if(inarray(.equip5m, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^0000FF5M Zeny^000000:"; .el = 1; } if(inarray(.equip10m, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^0000FF10M Zeny^000000:"; .el = 1; } if(inarray(.equip50m, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^0000FF50M Zeny^000000:"; .el = 1; } if(inarray(.equip100m, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^FF0000100M Zeny^000000:"; .el = 1; } if(inarray(.equip500m, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^FF0000500M Zeny^000000:"; .el = 1; } if(inarray(.equip1b, .@item_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@item_id) + " [" + .@slots + "] ^FF00001B Zeny^000000:"; .el = 1; } if(.el == 1){ .@count++; } } } } .@select = select(.@menu$) - 1; .@equipselect = .@items[.@select]; delitem .@equipselect,1; if(inarray(.equip1m, .@equipselect) >= 0) { set Zeny, Zeny + 1000000; } if(inarray(.equip5m, .@equipselect) >= 0) { set Zeny, Zeny + 5000000; } if(inarray(.equip10m, .@equipselect) >= 0) { set Zeny, Zeny + 10000000; } if(inarray(.equip50m, .@equipselect) >= 0) { set Zeny, Zeny + 50000000; } if(inarray(.equip100m, .@equipselect) >= 0) { set Zeny, Zeny + 100000000; } if(inarray(.equip500m, .@equipselect) >= 0) { set Zeny, Zeny + 500000000; } if(inarray(.equip1b, .@equipselect) >= 0) { set Zeny, Zeny + 1000000000; } end; OnInit: //Golden Gear [0],Katar of Raging Blaze [0],Fortune Sword [0],Katar of Frozen Icicle [0],Hatii Claw [1] setarray .equip1m,2246,1258,1223,1256,1815;//easyMVP >=15% ~5% ~1% ~0.1% ~0.01% //Golden Mace [1],Fireblend [0],Krierg [3],Spectral Spear [0],Holy Robe [0],Sucsamad [0],Weihna [2],Corsair [0],Ice Falchion [0],Coronet [0],Erde [2],Zephyrus [0],Orcish Sword [0],Crown [0],Sphinx Hat [0],Nagan [0],Schweizersabel [0],Mage Coat [0],Long Horn [1],Hunting Spear [1],Tiara [0],Safety Ring [0],Heavenly Maiden Robe [1],Dark Blinder [0],Tablet [1],Morrigane's Belt [0],Morrigane's Pendant [0],Morpheus's Ring [0],Morpheus's Bracelet [0],Jewel Crown [0],Survivor's Manteau [0],Critical Ring [0],Eagle Wing [1],Morrigane's Manteau [0],Lord's Clothes [1],Legion Plate Armor [1],Greaves [1],Helm [1],Nydhorgg's Shadow Garb [1],Pauldron [1] setarray .equip5m,1524,1133,13046,1477,2327,1236,13047,5019,1131,2249,16000,1468,1124,2235,5053,1130,1167,2334,1420,1422,2234,2615,2513,5104,1552,2650,2651,2648,2649,5002,2509,2616,2515,2519,2318,2342,2412,2229,2554,2514;//mediumMVP //Moonlight Dagger [0],Long Mace [0],Staff Of Bordeaux [0],Holy Avenger [0],War Axe [1],Pole Axe [1],Holy Guard [0],Sacred Mission [0],Majestic Goat [0],Cutlus [0],Krasnaya [3],Lance [0],Spiky Band [0],Hellfire [0],Gae Bolg [0],Gungnir [0],Red Square Bag [2],Bloody Axe [0],Doom Slayer [1],Grand Circlet [0],Assassin Dagger [0],Chakram [2],Grimtooth [0],Ancient Cape [0],Spiritual Ring [0],Crescent Scythe [0],Dea Staff [1],Atlas Weapon [1],Ulle's Cap [1],Wizardry Staff [0],Ballista [0],Ixion Wings [1],Ice Pick [0],Dagger of Counter [0],Survivor's Rod [1],Solar Sword [0],Bazerald [0],Immaterial Sword [0],Ledger of Death [2],Staff of Destruction [1],Variant Shoes [0],Bison Horn [1],Exorciser [0],Bloody Roar [0],Ginnungagap [0],Quadrille [0],Grand Cross [0],Book of the Apocalypse [0],Sage's Diary [2],Berserk [0],Cursed Dagger [0],Robe of Cast [0],Bloodied Shackle Ball [0],Edge [0],Dragon Slayer [0],Brocca [0],Longinus's Spear [0],Brionac [0],Mysteltainn [0],Byeollungum [0],Great Axe [0],Sabbath [0],Tomahawk [0],Guillotine [0],Combat Knife [0],Rudra Bow [0],Dragon Wing [0],Luna Bow [2],Valkyrian Armor [1],Valkyrian Shoes [1],Valkyrian Manteau [1],Katzbalger [0],Cardo [1] setarray .equip10m,1234,1525,1648,1145,1306,1417,2110,2111,2256,1135,1189,1411,2258,1471,1474,1413,16001,1363,1371,5007,1232,1285,1237,2507,2677,1466,2005,1175,5123,1473,1722,1737,1230,1242,1618,1136,1231,1141,1565,2000,2423,2702,1233,1265,13002,1527,1528,1557,1560,1814,1241,2343,2655,1132,1166,1415,1469,1470,1138,1140,1364,1365,1368,1369,1228,1720,1724,1723,2357,2421,2524,1170,1484;//hardMVP //Azoth [0],Zweihander [0],Light Epsilon [0],Giant Axe [1],Kronos [0],Crescent Scythe [1],Red Silk Seal [0],Hurricane's Fury [1],Iron Driver [0],Vesper Core 01 [0],Vesper Core 02 [0],Vesper Core 03 [0],Vesper Core 04 [0],Lucius's Fierce Armor of Volcano [1],Ring Of Flame Lord [0],Ring Of Resonance [0],Saphien's Armor of Ocean [1],Twin Edge of Naght Sieger [3]x2 setarray .equip50m,1235,1168,1366,1387,2004,1476,2700,1377,1529,2659,2660,2661,2662,2345,2678,2679,2347,13412,13413;//superhardMVP //Majestic Goat [1],Wrench [0],Ice Pick [1] setarray .equip100m,5160,1531,13017; //Masamune [0] setarray .equip500m,1165; //Sleipnir [0],Megingjard [0],Brisingamen [0],Mjolnir [0],Asprika [0],Brynhild [0] setarray .equip1b,2410,2629,2630,1530,2541,2383; end; } prontera,179,202,4 script Coco 658,{ mes "Yek!"; close; } prontera,183,202,4 script Buyers's Bodyguard 683,{ mes "[Buyers's Bodyguard]"; mes "Hello! I am just a bodyguard!"; close; } prontera,181,204,4 script Card Buyer 666,{ mes "[Card Buyer]"; mes "You have any card to sell ? <3"; next; getinventorylist; for (; .@i < @inventorylist_count; .@i++) { if(getiteminfo(@inventorylist_id[.@i],2) == 6){ .@card_id = @inventorylist_id[.@i]; .@card_qt = @inventorylist_amount[.@i]; .@items[.@count] = .@card_id; .el = 0; if(inarray(.card1m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF1M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card5m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF5M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card10m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF10M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card50m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF50M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card100m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^FF0000100M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card500m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^FF0000500M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card1b, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^FF00001B Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(.el == 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^00FF0050K Zeny^000000 (" + .@card_qt + "):"; } .@count++; } } .@select = select(.@menu$) - 1; .@cardselect = .@items[.@select]; delitem .@cardselect,1; .el = 0; if(inarray(.card1m, .@cardselect) >= 0) { set Zeny, Zeny + 1000000; .el = 1; } if(inarray(.card5m, .@cardselect) >= 0) { set Zeny, Zeny + 5000000; .el = 1; } if(inarray(.card10m, .@cardselect) >= 0) { set Zeny, Zeny + 10000000; .el = 1; } if(inarray(.card50m, .@cardselect) >= 0) { set Zeny, Zeny + 50000000; .el = 1; } if(inarray(.card100m, .@cardselect) >= 0) { set Zeny, Zeny + 100000000; .el = 1; } if(inarray(.card500m, .@cardselect) >= 0) { set Zeny, Zeny + 500000000; .el = 1; } if(inarray(.card1b, .@cardselect) >= 0) { set Zeny, Zeny + 1000000000; .el = 1; } if(.el == 0) { set Zeny, Zeny + 50000; } end; OnInit: //EXPCards4245-4235,GarmentElementalDamageIncrease4432-4422,CriticalCards4246-4176,WeapontoRaceCards4035-4118,WeapontoElementCards4049-4202,WeapontoSizeCards4082-4126,WeaponStatusCards4096-4104,ArmorCastStatus4301-4194,RaceDrainSP:4329-4316,MinibossEasy:4197,4266,4179,4306,4183,Autocast:4244,4400,4248,4234,4243,4320,4212,4284,4299,4217,4439,4418,4280,4161,4283,4381,4323,4343,4268,4191,4193,4199,4341,4420,4175,4313,4294,4230,4172,4209,4210,4332,4264,EnableSkillLow:4356,4103,4139,4093,4048,4033,4414,4044,4424== setarray .card1m,4245,4204,4221,4239,4249,4275,4164,4151,4267,4235,4432,4422,4246,4297,4214,4156,4310,4157,4192,4292,4176,4035,4060,4063,4007,4111,4130,4080,4068,4118,4049,4069,4030,4065,4085,4005,4062,4202,4082,4092,4126,4096,4037,4025,4017,4057,4020,4024,4055,4076,4390,4104,4301,4404,4162,4295,4298,4286,4383,4166,4189,4216,4300,4270,4333,4213,4181,4173,4222,4170,4315,4201,4194,4329,4167,4165,4308,4182,4274,4307,4289,4180,4316,4197,4266,4179,4306,4183,4244,4400,4248,4234,4243,4320,4212,4284,4299,4217,4439,4418,4280,4161,4283,4381,4323,4343,4268,4191,4193,4199,4341,4420,4175,4313,4294,4230,4172,4209,4210,4332,4264,4356,4103,4139,4093,4048,4033,4414,4044,4424; //ImmuneCards4336-4124,ElementDamageReduce4334-4108,RaceReduceDamage4058-4138,SizeReduceDamage4207-4413,HighUpgradeLevel:4242-4226,LowUpgradeLevel:4379-4378,BioGhost:4346,4348,4347,4349,4351,4350,MagicSkillBuff4388-4380,Food-Drop:4344-4377,Box-Drop:4228-4190,StatSwitchingCards4369-4338,MagicResistCards4278-4200,MinibossMed:4423,4203,4163,4354,4237,4238,4290,4394,EnableSkillHigh:4040,4088,4084,4073,4053== setarray .card5m,4336,4122,4087,4105,4112,4127,4124,4334,4325,4133,4109,4095,4056,4081,4116,4071,4113,4108,4058,4066,4074,4314,4136,4340,4083,4059,4120,4138,4207,4254,4250,4413,4242,4288,4160,4319,4159,4375,4226,4379,4378,4346,4348,4347,4349,4351,4350,4388,4345,4335,4380,4344,4391,4355,4385,4377,4228,4187,4262,4224,4265,4149,4256,4190,4369,4387,4392,4393,4338,4278,4150,4240,4287,4200,4423,4203,4163,4354,4237,4238,4290,4394,4040,4088,4084,4073,4053; //ArmorElements4114-4119,BioMVPghost:4358,4360,4362,4364,4368,4366,ofThanatos:4397,4398,4395,4396,AddedStatsUpgrade:4370-4373,MinibossHard:4428,4198,4406,4431,4427,4426,4440,4429== setarray .card10m,4114,4141,4099,4089,4098,4101,4119,4358,4360,4362,4364,4368,4366,4397,4398,4395,4396,4370,4373,4428,4198,4406,4431,4427,4426,4440,4429; //BossEffect:Abysmal Knight,Alice,GuardianEffect:Elder,Mi Gao,MinibossSuperHard:4169,4384,Incubus+Succubus== setarray .card50m,4140,4253,4251,4231,4169,4384,4269,4218; //MinibossMostValue:Angeling,Deviling,Ghostring,Arc Angeling== setarray .card100m,4054,4174,4047,4241; //MVPCards:Amon Ra,Atroce,White Lady,Baphomet,Berzebub,Dark Lord,Detardeurus,Doppelganger,Dracula,Drake,Eddga,Evil Snake Lord,Fallen Bishop Hibram,Hatii,Gloom Under Night,Golden Thief Bug,Ifrit,Samurai Spector,Kiel-D-01,Stormy Knight,Ktullanux,Lady Tanee,Lord of The Dead,Maya,Mistress,Moonlight Flower,Orc Hero,Orc Lord,Osiris,Pharaoh,Phreeoni,RSX-0806,Tao Gunka,Turtle General,Randgris,Vesper,General Egnigem Cenia== setarray .card500m,4236,4425,4372,4147,4145,4168,4386,4142,4134,4137,4123,4330,4441,4324,4408,4128,4430,4263,4403,4318,4419,4376,4276,4146,4132,4131,4143,4135,4144,4148,4121,4342,4302,4305,4407,4374,4352; //6BiolabMVP,Memory of Thanatos== setarray .card1b,4359,4363,4365,4357,4367,4361,4399; //All else : 50k end; }
  2. prontera,137,232,6 script Mesmerizer 125,{ mes "[Mesmerizer]"; mes "Greetings, adventurer."; mes "I'm a member of the Mesmerizer"; mes "Academy sent here to Prontera"; mes "to provide Stats Reset services"; next; switch(select("Stats Reset?:I want a Stats Reset:Nothing")) { case 1: mes "[Mesmerizer]"; mes "Stats Resets allow adventuers"; mes "to redistribute their Stats"; mes "Points if they are unhappy"; mes "but require a ^FF0000Premium Reset Stone^000000."; close; case 2: mes "[Mesmerizer]"; mes "Are you sure that you"; mes "want to proceed with"; mes "my ^FF0000Stats Reset^000000 service?"; next; if (select("Yes:Cancel") == 1) { if (countitem(6320) >= 1) { delitem 6320,1; ResetStatus; mes "[Mesmerizer]"; mes "Thank you for using"; mes "my Stats Redistribution"; mes "services. Oh, and best"; mes "of luck to you on your"; mes "travels, adventurer."; close; } mes "[Mesmerizer]"; mes "I'm sorry, but you need"; mes "a ^FF0000Premium Reset Stone^000000"; mes "for this service."; close; } mes "[Mesmerizer]"; mes "Thank you, and good"; mes "luck on your adventures."; mes "Please travel in safety~"; close; case 3: mes "[Mesmerizer]"; mes "Thank you, and good"; mes "luck on your adventures."; mes "Please travel in safety~"; close; } } this work for me!
  3. prontera,137,232,6 script Mesmerizer 125,{ mes "[Mesmerizer]"; mes "Greetings, adventurer."; mes "I'm a member of the Mesmerizer"; mes "Academy sent here to Prontera"; mes "to provide Stats Reset services"; next; switch(select("Stats Reset?:I want a Stats Reset:Nothing")) { case 1: mes "[Mesmerizer]"; mes "Stats Resets allow adventuers"; mes "to redistribute their Stats"; mes "Points if they are unhappy"; mes "but require a ^FF0000Premium Reset Stone^000000."; close; case 2: mes "[Mesmerizer]"; mes "Are you sure that you"; mes "want to proceed with"; mes "my ^FF0000Stats Reset^000000 service?"; next; if (select("Yes:Cancel") == 1) { if (countitem(6320) >= 1) { delitem 6320,1; ResetStatus; mes "[Mesmerizer]"; mes "Thank you for using"; mes "my Stats Redistribution"; mes "services. Oh, and best"; mes "of luck to you on your"; mes "travels, adventurer."; close; } mes "[Mesmerizer]"; mes "I'm sorry, but you need"; mes "a ^FF0000Premium Reset Stone^000000"; mes "for this service."; close; } mes "[Mesmerizer]"; mes "Thank you, and good"; mes "luck on your adventures."; mes "Please travel in safety~"; close; case 3: mes "[Mesmerizer]"; mes "Thank you, and good"; mes "luck on your adventures."; mes "Please travel in safety~"; close; } }
  4. i dont know how to simple it, there is about 9 type price, each type price have many cards id in it. So it need 9 loop for check card id, it is in list of each type or not. How to check: if (.@bleble == <mutil value>) example : if (.@bleble == 4040,4041,4042,4043,...) ? Thank you for sample! I test it and it gives me only 1 NULL in list window. and sample is too complex for me to understand. So I just replace all loop in my script by: if (inarray(.card100k, .@card_id) >= 0) {} then it run good. Only one problem now is i dont know how to scipt auto close "list of selects" and reopen it again (for load the list after i sell one of them) and not need to talk npc again from begin for sell each card. prontera,181,204,4 script Card Buyer 666,{ mes "[Card Buyer]"; mes "You have any card to sell ? <3"; next; getinventorylist; for (; .@i < @inventorylist_count; .@i++) { if(getiteminfo(@inventorylist_id[.@i],2) == 6){ .@card_id = @inventorylist_id[.@i]; .@card_qt = @inventorylist_amount[.@i]; .@items[.@count] = .@card_id; .el = 0; if(inarray(.card100k, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^00FF00100K Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card500k, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^00FF00500K Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card5m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF5M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card10m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF10M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card50m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^0000FF50M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card100m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^FF0000100M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card500m, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^FF0000500M Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(inarray(.card1b, .@card_id) >= 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^FF00001B Zeny^000000 (" + .@card_qt + "):"; .el = 1; } if(.el == 0) { .@menu$ = .@menu$ + getitemname(.@card_id) + " ^00FF001M Zeny^000000 (" + .@card_qt + "):"; } .@count++; } } .@select = select(.@menu$) - 1; .@cardselect = .@items[.@select]; delitem .@cardselect,1; .el = 0; if(inarray(.card100k, .@cardselect) >= 0) { set Zeny, Zeny + 100000; .el = 1; } if(inarray(.card500k, .@cardselect) >= 0) { set Zeny, Zeny + 500000; .el = 1; } if(inarray(.card5m, .@cardselect) >= 0) { set Zeny, Zeny + 5000000; .el = 1; } if(inarray(.card10m, .@cardselect) >= 0) { set Zeny, Zeny + 10000000; .el = 1; } if(inarray(.card50m, .@cardselect) >= 0) { set Zeny, Zeny + 50000000; .el = 1; } if(inarray(.card100m, .@cardselect) >= 0) { set Zeny, Zeny + 100000000; .el = 1; } if(inarray(.card500m, .@cardselect) >= 0) { set Zeny, Zeny + 500000000; .el = 1; } if(inarray(.card1b, .@cardselect) >= 0) { set Zeny, Zeny + 1000000000; .el = 1; } if(.el == 0) { set Zeny, Zeny + 1000000; } end; OnInit: //Ambernite,Andre Egg,Baby Desert Wolf,Chonchon,Drops,Fabre,Female Thief Bug,Hornet,Lunatic,Male Thief Bug,Picky,Picky Egg,Poring,Rocker,Spore,Tarou,Thief Bug,Yoyo setarray .card100k,4032,4013,4023,4009,4004,4002,4026,4019,4006,4050,4008,4011,4001,4021,4022,4028,4016,4051; //Andre,Condor,Elder Willow,Kukre,Pupa,Roda Frog,Thief Bug Egg,Willow,Wormtail setarray .card500k,4043,4015,4052,4027,4003,4014,4012,4010,4034; //Anubis,Beholder,Bigfoot,Bloody Butterfly,Bloody Knight,Cecil Damon,Creamy,Deviruchi,Dimik,Dragon Fly,Drosera,Eclipse,Egnigem Cenia,Eremes Guile,Enchanted Peach Tree,Executioner,Frilldora,Giant Whisper,Giearth,Goblin Leader,Gryphon,Horn,Horong,Howard Alt-Eisen,Joker,Kathryne Keyron,Khalitzburg,Kobold Leader,Loli Ruri,Marc,Marduk,Margaretha Sorin,Marine Sphere,Mastering,Medusa,Mutant Dragonoid,Mysteltainn,Nightmare,Obeaune,Ogretooth,Orc Warrior,Penomena,Phen,Pirate Skeleton,Poison Spore,Poporing,Rafflesia,Raydric,Seeker,Seyren Windsor,Sky Petite,Smokie,Soldier Andre,Stapo,Teddy Bear,Thara Frog,Toad,Ungoliant,Vagabond Wolf,Vitata,Vocal,Whisper,Zealotus setarray .card5m,4138,4356,4074,4327,4320,4368,4040,4122,4370,4179,4421,4266,4346,4360,4217,4250,4088,4303,4087,4155,4163,4045,4103,4362,4139,4366,4136,4291,4191,4105,4112,4364,4084,4197,4124,4203,4207,4127,4093,4254,4066,4314,4077,4073,4048,4033,4083,4133,4414,4358,4120,4044,4059,4424,4340,4058,4306,4336,4183,4053,4211,4102,4277; //Argiope,Banshee,Bathory,Bow Guardian,Despero of Thanatos,Dokebi,Dolor of Thanatos,Evil Druid,Hydrolancer,Imp,Kasa,Maero of Thanatos,Odium of Thanatos,Pasana,Salamander,Sandman,Siroma,Sword Guardian,Swordfish,Zerom setarray .card10m,4114,4438,4119,4428,4397,4098,4398,4141,4384,4433,4431,4395,4396,4099,4429,4101,4416,4427,4089,4064; //Abysmal Knight,Alice,Elder,Maya Purple setarray .card50m,4140,4253,4251,4198; //Angeling,Arc Angeling,Dark Illusion,Deviling,Ghostring setarray .card100m,4054,4241,4169,4174,4047; //Amon Ra,Atroce,Baphomet,Dark Lord,Detardeurus,Doppelganger,Dracula,Drake,Eddga,Evil Snake Lord,Fallen Bishop Hibram,General Egnigem Cenia,Gloom Under Night,Golden Thief Bug,Hatii,Kiel-D-01,Lady Tanee,Lord of The Dead,Maya,Mistress,Moonlight Flower,Orc Hero,Orc Lord,Osiris,Pharaoh,Phreeoni,RSX-0806,Samurai Spector,Stormy Knight,Tao Gunka,Turtle General,Vesper,White Lady setarray .card500m,4236,4425,4147,4168,4386,4142,4134,4137,4123,4330,4441,4352,4408,4128,4324,4403,4376,4276,4146,4132,4131,4143,4135,4144,4148,4121,4342,4263,4318,4302,4305,4374,4372; //Assassin Cross,Berzebub,Entweihen Crothen,High Priest,High Wizard,Ifrit,Ktullanux,Lord Knight,MasterSmith,Memory of Thanatos,Randgris,Sniper setarray .card1b,4359,4145,4451,4363,4365,4430,4419,4357,4361,4399,4407,4367; //All else : 1m end; }
  5. Why setarray with too many value, the npc script wont run ? This is NPC script, who will buy card from player with different price depend what is that card, like MVP card price 1 billion zeny and other is 100k or millions zeny. with setarray just 1 or 2,3 value, the script run fine. but with many value each setarray, it wont run. Example: setarray .card100k,4032;//,4013,4023,4009,4004,4002,4026,4019,4006,4050,4008,4011,4001,4021,4022,4028,4016,4051; = it run setarray .card100k,4032,4013,4023,4009,4004,4002,4026,4019,4006,4050,4008,4011,4001,4021,4022,4028,4016,4051; = it wont run. prontera,181,204,4 script Card Buyer 658,{ mes "[Card Buyer]"; mes "You have any card to sell ? <3"; next; getinventorylist; for (; .@i < @inventorylist_count; .@i++) { if(getiteminfo(@inventorylist_id[.@i],2) == 6){ .@items[.@count] = @inventorylist_id[.@i]; .el = 0; for ( .@i2 = 0; .@i2 < getarraysize(.card100k); .@i2++ ) { if(@inventorylist_id[.@i] == .card100k[.@i2]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^00FF00100K Zeny^000000:"; .el = 1; } } for ( .@i3 = 0; .@i3 < getarraysize(.card500k); .@i3++ ) { if(@inventorylist_id[.@i] == .card500k[.@i3]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^00FF00500K Zeny^000000:"; .el = 1; } } for ( .@i4 = 0; .@i4 < getarraysize(.card5m); .@i4++ ) { if(@inventorylist_id[.@i] == .card5m[.@i4]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^0000FF5M Zeny^000000:"; .el = 1; } } for ( .@i5 = 0; .@i5 < getarraysize(.card10m); .@i5++ ) { if(@inventorylist_id[.@i] == .card10m[.@i5]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^0000FF10M Zeny^000000:"; .el = 1; } } for ( .@i6 = 0; .@i6 < getarraysize(.card50m); .@i6++ ) { if(@inventorylist_id[.@i] == .card50m[.@i6]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^0000FF50M Zeny^000000:"; .el = 1; } } for ( .@i7 = 0; .@i7 < getarraysize(.card100m); .@i7++ ) { if(@inventorylist_id[.@i] == .card100m[.@i7]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^FF0000100M Zeny^000000:"; .el = 1; } } for ( .@i8 = 0; .@i8 < getarraysize(.card500m); .@i8++ ) { if(@inventorylist_id[.@i] == .card500m[.@i8]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^FF0000500M Zeny^000000:"; .el = 1; } } for ( .@i9 = 0; .@i9 < getarraysize(.card1b); .@i9++ ) { if(@inventorylist_id[.@i] == .card1b[.@i9]) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^FF00001B Zeny^000000:"; .el = 1; } } if(.el == 0) { .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + " ^00FF001M Zeny^000000:"; } .@count++; } } .@select = select(.@menu$) - 1; delitem .@items[.@select],1; .el = 0; for ( .@i2 = 0; .@i2 < getarraysize(.card100k); .@i2++ ) { if(.@items[.@select] == .card100k[.@i2]) { set Zeny, Zeny + 100000; .el = 1; } } for ( .@i3 = 0; .@i3 < getarraysize(.card500k); .@i3++ ) { if(.@items[.@select] == .card500k[.@i3]) { set Zeny, Zeny + 500000; .el = 1; } } for ( .@i4 = 0; .@i4 < getarraysize(.card5m); .@i4++ ) { if(.@items[.@select] == .card5m[.@i4]) { set Zeny, Zeny + 5000000; .el = 1; } } for ( .@i5 = 0; .@i5 < getarraysize(.card10m); .@i5++ ) { if(.@items[.@select] == .card10m[.@i5]) { set Zeny, Zeny + 10000000; .el = 1; } } for ( .@i6 = 0; .@i6 < getarraysize(.card50m); .@i6++ ) { if(.@items[.@select] == .card50m[.@i6]) { set Zeny, Zeny + 50000000; .el = 1; } } for ( .@i7 = 0; .@i7 < getarraysize(.card100m); .@i7++ ) { if(.@items[.@select] == .card100m[.@i7]) { set Zeny, Zeny + 100000000; .el = 1; } } for ( .@i8 = 0; .@i8 < getarraysize(.card500m); .@i8++ ) { if(.@items[.@select] == .card500m[.@i8]) { set Zeny, Zeny + 500000000; .el = 1; } } for ( .@i9 = 0; .@i9 < getarraysize(.card1b); .@i9++ ) { if(.@items[.@select] == .card1b[.@i9]) { set Zeny, Zeny + 1000000000; .el = 1; } } if(.el == 0) { set Zeny, Zeny + 1000000; } end; OnInit: //Ambernite,Andre Egg,Baby Desert Wolf,Chonchon,Drops,Fabre,Female Thief Bug,Hornet,Lunatic,Male Thief Bug,Picky,Picky Egg,Poring,Rocker,Spore,Tarou,Thief Bug,Yoyo setarray .card100k,4032;//,4013,4023,4009,4004,4002,4026,4019,4006,4050,4008,4011,4001,4021,4022,4028,4016,4051; //Andre,Condor,Elder Willow,Kukre,Pupa,Roda Frog,Thief Bug Egg,Willow,Wormtail setarray .card500k,4043;//,4015,4052,4027,4003,4014,4012,4010,4034; //Anubis,Beholder,Bigfoot,Bloody Butterfly,Bloody Knight,Cecil Damon,Creamy,Deviruchi,Dimik,Dragon Fly,Drosera,Eclipse,Egnigem Cenia,Eremes Guile,Enchanted Peach Tree,Executioner,Frilldora,Giant Whisper,Giearth,Goblin Leader,Gryphon,Horn,Horong,Howard Alt-Eisen,Joker,Kathryne Keyron,Khalitzburg,Kobold Leader,Loli Ruri,Marc,Marduk,Margaretha Sorin,Marine Sphere,Mastering,Medusa,Mutant Dragonoid,Mysteltainn,Nightmare,Obeaune,Ogretooth,Orc Warrior,Penomena,Phen,Pirate Skeleton,Poison Spore,Poporing,Rafflesia,Raydric,Seeker,Seyren Windsor,Sky Petite,Smokie,Soldier Andre,Stapo,Teddy Bear,Thara Frog,Toad,Ungoliant,Vagabond Wolf,Vitata,Vocal,Whisper,Zealotus setarray .card5m,4138,4356;//,4074,4327,4320,4368,4040,4122,4370,4179,4421,4266,4346,4360,4217,4250,4088,4303,4087,4155,4163,4045,4103,4362,4139,4366,4136,4291,4191,4105,4112,4364,4084,4197,4124,4203,4207,4127,4093,4254,4066,4314,4077,4073,4048,4033,4083,4133,4414,4358,4120,4044,4059,4424,4340,4058,4306,4336,4183,4053,4211,4102,4277; //Argiope,Banshee,Bathory,Bow Guardian,Despero of Thanatos,Dokebi,Dolor of Thanatos,Evil Druid,Hydrolancer,Imp,Kasa,Maero of Thanatos,Odium of Thanatos,Pasana,Salamander,Sandman,Siroma,Sword Guardian,Swordfish,Zerom setarray .card10m,4114;//,4438,4119,4428,4397,4098,4398,4141,4384,4433,4431,4395,4396,4099,4429,4101,4416,4427,4089,4064; //Abysmal Knight,Alice,Elder,Maya Purple setarray .card50m,4140;//,4253,4251,4198; //Angeling,Arc Angeling,Dark Illusion,Deviling,Ghostring setarray .card100m,4054;//,4241,4169,4174,4047; //Amon Ra,Atroce,Baphomet,Dark Lord,Detardeurus,Doppelganger,Dracula,Drake,Eddga,Evil Snake Lord,Fallen Bishop Hibram,General Egnigem Cenia,Gloom Under Night,Golden Thief Bug,Hatii,Kiel-D-01,Lady Tanee,Lord of The Dead,Maya,Mistress,Moonlight Flower,Orc Hero,Orc Lord,Osiris,Pharaoh,Phreeoni,RSX-0806,Samurai Spector,Stormy Knight,Tao Gunka,Turtle General,Vesper,White Lady setarray .card500m,4236,4425;//,4147,4168,4386,4142,4134,4137,4123,4330,4441,4352,4408,4128,4324,4403,4376,4276,4146,4132,4131,4143,4135,4144,4148,4121,4342,4263,4318,4302,4305,4374,4372; //Assassin Cross,Berzebub,Entweihen Crothen,High Priest,High Wizard,Ifrit,Ktullanux,Lord Knight,MasterSmith,Memory of Thanatos,Randgris,Sniper setarray .card1b,4359;//,4145,4451,4363,4365,4430,4419,4357,4361,4399,4407,4367; //All else : 1m end; }
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