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need healp about custom weapon client 2013-08-07


Question

Posted (edited)

i need a little help about custom weapon here's my script

 

item_db

1434,Black_Halberd,Black_Halberd,5,150,,700,28,,3,3,0x00004082,98,2,2,1,4,1,4,{},{},{}
 
 
iteminfo.lub
[1434] = {
unidentifiedDisplayName = "Black_Halberd",
unidentifiedResourceName = "Black_Halberd",
unidentifiedDescriptionName = {
"Discription"
 
},
identifiedDisplayName = "Black_Halberd",
identifiedResourceName = "Black_Halberd",
identifiedDescriptionName = {
"Discription"
},
slotCount = 4,
ClassNum = 98
},
 
for the data folder im using program rASpriteNameGen114
 
texture
RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
Black_Halberd.bmp
 
RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
Black_Halberd.bmp
 
sprite for knight
±â»ç_¿©_1434.act
±â»ç_¿©_1434.spr
±â»ç_¿©_1434_°Ë±¤.act
±â»ç_¿©_1434_°Ë±¤.spr
 
±â»ç_³²_1434.act
±â»ç_³²_1434,spr
±â»ç_³²_1434_°Ë±¤.act
±â»ç_³²_1434_°Ë±¤.spr
 
weapontable.lub
 
Weapon_IDs 
WEAPONTYPE_Black_Halberd = 98
 
 
WeaponNameTable
[Weapon_IDs.WEAPONTYPE_Black_Halberd] = "_Black_Halberd"
 
Expansion_Weapon_IDs
[Weapon_IDs.WEAPONTYPE_Black_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR,
 
and here's my problem
 
screenDissRO000_zps2edc0332.jpg
i think i follow the guide on ra  wiki for new client for weapon
 
so anyone can help about this 

bump !!

Edited by Diss

13 answers to this question

Recommended Posts

  • 0
Posted (edited)

 

texture
RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
Black_Halberd.bmp
 
RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
Black_Halberd.bmp
 
sprite for knight
±â»ç_¿©_1434.act
±â»ç_¿©_1434.spr
±â»ç_¿©_1434_°Ë±¤.act
±â»ç_¿©_1434_°Ë±¤.spr
 
±â»ç_³²_1434.act
±â»ç_³²_1434,spr
±â»ç_³²_1434_°Ë±¤.act
±â»ç_³²_1434_°Ë±¤.spr
 
weapontable.lub
 
Weapon_IDs 
WEAPONTYPE_Black_Halberd = 98
 
 
WeaponNameTable
[Weapon_IDs.WEAPONTYPE_Black_Halberd] = "_Black_Halberd"
 
Expansion_Weapon_IDs
[Weapon_IDs.WEAPONTYPE_Black_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR,
 
"for the data folder im using program rASpriteNameGen114"

 

I got problems running rASNG (female and male sprite differences), Manualy add sprites on its designated folders

 

try to use SDE for database so you wont get confusions

 

Use in View = 98

 

ex.

item_db

1434,Black_Halberd,Black_Halberd,5,150,,700,28,,3,3,0x00004082,98,2,2,1,4,1,98,{},{},{}
 
Yellow = wrong?
Red = "View" column
Edited by trenzerai
  • 0
Posted (edited)

 

 

texture
RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
Black_Halberd.bmp
 
RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
Black_Halberd.bmp
 
sprite for knight
±â»ç_¿©_1434.act
±â»ç_¿©_1434.spr
±â»ç_¿©_1434_°Ë±¤.act
±â»ç_¿©_1434_°Ë±¤.spr
 
±â»ç_³²_1434.act
±â»ç_³²_1434,spr
±â»ç_³²_1434_°Ë±¤.act
±â»ç_³²_1434_°Ë±¤.spr
 
weapontable.lub
 
Weapon_IDs 
WEAPONTYPE_Black_Halberd = 98
 
 
WeaponNameTable
[Weapon_IDs.WEAPONTYPE_Black_Halberd] = "_Black_Halberd"
 
Expansion_Weapon_IDs
[Weapon_IDs.WEAPONTYPE_Black_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR,
 
"for the data folder im using program rASpriteNameGen114"

 

I got problems running rASNG (female and male sprite differences), Manualy add sprites on its designated folders

 

try to use SDE for database so you wont get confusions

 

Use in View = 98

 

ex.

item_db

1434,Black_Halberd,Black_Halberd,5,150,,700,28,,3,3,0x00004082,98,2,2,1,4,1,98,{},{},{}
 
Yellow = wrong?
Red = "View" column

 

 

Follow this guide: 
https://rathena.org/wiki/Custom_Items
https://rathena.org/wiki/Custom_weapons

Edited by Lelouch vi Britannia

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