Diss Posted January 12, 2014 Posted January 12, 2014 (edited) i need a little help about custom weapon here's my script item_db 1434,Black_Halberd,Black_Halberd,5,150,,700,28,,3,3,0x00004082,98,2,2,1,4,1,4,{},{},{} iteminfo.lub [1434] = { unidentifiedDisplayName = "Black_Halberd", unidentifiedResourceName = "Black_Halberd", unidentifiedDescriptionName = { "Discription" }, identifiedDisplayName = "Black_Halberd", identifiedResourceName = "Black_Halberd", identifiedDescriptionName = { "Discription" }, slotCount = 4, ClassNum = 98 }, for the data folder im using program rASpriteNameGen114 texture RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection Black_Halberd.bmp RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item Black_Halberd.bmp sprite for knight ±â»ç_¿©_1434.act ±â»ç_¿©_1434.spr ±â»ç_¿©_1434_°Ë±¤.act ±â»ç_¿©_1434_°Ë±¤.spr ±â»ç_³²_1434.act ±â»ç_³²_1434,spr ±â»ç_³²_1434_°Ë±¤.act ±â»ç_³²_1434_°Ë±¤.spr weapontable.lub Weapon_IDs WEAPONTYPE_Black_Halberd = 98 WeaponNameTable [Weapon_IDs.WEAPONTYPE_Black_Halberd] = "_Black_Halberd" Expansion_Weapon_IDs [Weapon_IDs.WEAPONTYPE_Black_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR, and here's my problem i think i follow the guide on ra wiki for new client for weapon so anyone can help about this bump !! Edited January 11, 2014 by Diss Quote
0 Neo-Mind Posted January 12, 2014 Posted January 12, 2014 change those _1434 to _Black_Halberd Quote
0 Diss Posted January 13, 2014 Author Posted January 13, 2014 change those _1434 to _Black_Halberd @sir Neo i try but its not work still the same spear shown .. any idea ? Quote
0 Neo-Mind Posted January 13, 2014 Posted January 13, 2014 hmm odd which client date ru using? let me try it out Quote
0 Diss Posted January 14, 2014 Author Posted January 14, 2014 im using client 2013-08-07aRagexe and diff to read data folder for my test server hmm odd which client date ru using? let me try it out Quote
0 Markyieee Posted April 27, 2014 Posted April 27, 2014 For new client check this link http://rathena.org/wiki/Custom_Items#Weapon_Sprite_Solution_.28For_New_Clients.29 Quote
0 moraru Posted October 17, 2014 Posted October 17, 2014 (edited) managed to make it work properly, after 1 fully night to add 1 item........... 2013 clients must sucks hard Edited October 17, 2014 by moraru Quote
0 angryrestie Posted March 22, 2015 Posted March 22, 2015 managed to make it work properly, after 1 fully night to add 1 item........... 2013 clients must sucks hard You might want to share how you fix it. Thanks Quote
0 kalel09 Posted January 19, 2016 Posted January 19, 2016 Classnum = in iteminfo.lub must pair in you weaponid in your itemdb Quote
0 trenzerai Posted January 21, 2016 Posted January 21, 2016 (edited) texture RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection Black_Halberd.bmp RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item Black_Halberd.bmp sprite for knight ±â»ç_¿©_1434.act ±â»ç_¿©_1434.spr ±â»ç_¿©_1434_°Ë±¤.act ±â»ç_¿©_1434_°Ë±¤.spr ±â»ç_³²_1434.act ±â»ç_³²_1434,spr ±â»ç_³²_1434_°Ë±¤.act ±â»ç_³²_1434_°Ë±¤.spr weapontable.lub Weapon_IDs WEAPONTYPE_Black_Halberd = 98 WeaponNameTable [Weapon_IDs.WEAPONTYPE_Black_Halberd] = "_Black_Halberd" Expansion_Weapon_IDs [Weapon_IDs.WEAPONTYPE_Black_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR, "for the data folder im using program rASpriteNameGen114" I got problems running rASNG (female and male sprite differences), Manualy add sprites on its designated folders try to use SDE for database so you wont get confusions Use in View = 98 ex. item_db 1434,Black_Halberd,Black_Halberd,5,150,,700,28,,3,3,0x00004082,98,2,2,1,4,1,98,{},{},{} Yellow = wrong? Red = "View" column Edited January 21, 2016 by trenzerai Quote
0 Lelouch vi Britannia Posted January 21, 2016 Posted January 21, 2016 (edited) texture RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection Black_Halberd.bmp RO\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item Black_Halberd.bmp sprite for knight ±â»ç_¿©_1434.act ±â»ç_¿©_1434.spr ±â»ç_¿©_1434_°Ë±¤.act ±â»ç_¿©_1434_°Ë±¤.spr ±â»ç_³²_1434.act ±â»ç_³²_1434,spr ±â»ç_³²_1434_°Ë±¤.act ±â»ç_³²_1434_°Ë±¤.spr weapontable.lub Weapon_IDs WEAPONTYPE_Black_Halberd = 98 WeaponNameTable [Weapon_IDs.WEAPONTYPE_Black_Halberd] = "_Black_Halberd" Expansion_Weapon_IDs [Weapon_IDs.WEAPONTYPE_Black_Halberd] = Weapon_IDs.WEAPONTYPE_SPEAR, "for the data folder im using program rASpriteNameGen114" I got problems running rASNG (female and male sprite differences), Manualy add sprites on its designated folders try to use SDE for database so you wont get confusions Use in View = 98 ex. item_db 1434,Black_Halberd,Black_Halberd,5,150,,700,28,,3,3,0x00004082,98,2,2,1,4,1,98,{},{},{} Yellow = wrong? Red = "View" column Follow this guide: https://rathena.org/wiki/Custom_Itemshttps://rathena.org/wiki/Custom_weapons Edited January 21, 2016 by Lelouch vi Britannia Quote
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Diss
i need a little help about custom weapon here's my script
item_db
bump !!
Edited by Diss13 answers to this question
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