chrono01 Posted December 15, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 12/03/13 Last Seen: January 21, 2014 Share Posted December 15, 2013 How do i change the elunium requirement for refining weapons through blacksmiths? thanks Quote Link to comment Share on other sites More sharing options...
chrono01 Posted December 16, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 12/03/13 Last Seen: January 21, 2014 Author Share Posted December 16, 2013 Anyoe? Bump. Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 17, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 15 hours ago Share Posted December 17, 2013 Anyoe? Bump. db/re/skill_require_db.txt Quote Link to comment Share on other sites More sharing options...
chrono01 Posted December 17, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 12/03/13 Last Seen: January 21, 2014 Author Share Posted December 17, 2013 477,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE## I can't see the item ID of elunium in here Quote Link to comment Share on other sites More sharing options...
chrono01 Posted December 22, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 12/03/13 Last Seen: January 21, 2014 Author Share Posted December 22, 2013 Bump anyone? Quote Link to comment Share on other sites More sharing options...
PokemonRO Posted December 22, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 63 Reputation: 3 Joined: 07/12/12 Last Seen: December 30, 2013 Share Posted December 22, 2013 I believe its in the source code, maybe try there Quote Link to comment Share on other sites More sharing options...
Jonne Posted December 22, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 153 Reputation: 33 Joined: 12/24/11 Last Seen: September 30, 2024 Share Posted December 22, 2013 It's in skill.c in skill_weaponrefine: /*========================================== * Weapon Refine [Celest] *------------------------------------------*/ void skill_weaponrefine (struct map_session_data *sd, int idx) { nullpo_retv(sd); if (idx >= 0 && idx < MAX_INVENTORY) { int i = 0, ep = 0, per; int material[5] = { 0, 1010, 1011, 984, 984 }; struct item *item; struct item_data *ditem = sd->inventory_data[idx]; item = &sd->status.inventory[idx]; if(item->nameid > 0 && ditem->type == IT_WEAPON) { Quote Link to comment Share on other sites More sharing options...
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chrono01
How do i change the elunium requirement for refining weapons through blacksmiths? thanks
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