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Editing item required for weapon refine skill on Blacksmiths


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It's in skill.c in skill_weaponrefine:

 

/*==========================================
 * Weapon Refine [Celest]
 *------------------------------------------*/
void skill_weaponrefine (struct map_session_data *sd, int idx)
{
nullpo_retv(sd);
 
if (idx >= 0 && idx < MAX_INVENTORY)
{
int i = 0, ep = 0, per;
int material[5] = { 0, 1010, 1011, 984, 984 };
struct item *item;
struct item_data *ditem = sd->inventory_data[idx];
item = &sd->status.inventory[idx];
 
if(item->nameid > 0 && ditem->type == IT_WEAPON)
{

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