chrono01 Posted December 15, 2013 Posted December 15, 2013 How do i change the elunium requirement for refining weapons through blacksmiths? thanks Quote
Emistry Posted December 17, 2013 Posted December 17, 2013 Anyoe? Bump. db/re/skill_require_db.txt Quote
chrono01 Posted December 17, 2013 Author Posted December 17, 2013 477,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE## I can't see the item ID of elunium in here Quote
PokemonRO Posted December 22, 2013 Posted December 22, 2013 I believe its in the source code, maybe try there Quote
Jonne Posted December 22, 2013 Posted December 22, 2013 It's in skill.c in skill_weaponrefine: /*========================================== * Weapon Refine [Celest] *------------------------------------------*/ void skill_weaponrefine (struct map_session_data *sd, int idx) { nullpo_retv(sd); if (idx >= 0 && idx < MAX_INVENTORY) { int i = 0, ep = 0, per; int material[5] = { 0, 1010, 1011, 984, 984 }; struct item *item; struct item_data *ditem = sd->inventory_data[idx]; item = &sd->status.inventory[idx]; if(item->nameid > 0 && ditem->type == IT_WEAPON) { Quote
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chrono01
How do i change the elunium requirement for refining weapons through blacksmiths? thanks
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