Kichi Posted October 28, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted October 28, 2013 File Name: Race AntiSkill File Submitter: Kichi File Submitted: 21 Oct 2013 File Category: Source Modifications Content Author: Kichi ======== Compatible ========== Compatible With rAthena, other emulator just PM me I made this code in purpose to event ======== How To Use ========== example: 1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,..; change to 1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,13,21,0x83,...; And your poring will immune again Skill (offensives). Note: 3 = Race Plant 13 = Race Anti Skill ======== Suggestion ========== Suggestions are welcome. Click here to download this file Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted October 28, 2013 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: Tuesday at 02:28 AM Share Posted October 28, 2013 This is pretty cool would be a nice option to add offically. Give admin more flexibility expecially if you are trying to spawn something similar to an emperium. Would probably also eliminate people from using the monks triple attack skills. Peopleperson49 Quote Link to comment Share on other sites More sharing options...
Kichi Posted October 28, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Author Share Posted October 28, 2013 Thank you, but this is RaceIf go official don't agree,I like other option to make dynamic mob immune skill / immune physic db/mob_immune.txt << setting so not need to change his race (will break the GAME Play) Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted October 28, 2013 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: Tuesday at 02:28 AM Share Posted October 28, 2013 (edited) It won't break the game since you have to choose to make mobs do this. As long as they don't implement in any mobs in the mod_db than its just a very nice feature! I myself will probably make the golden theif bug fall under this setting. Also my king of emperium hill script will probably use it to make the emperium truely immune to skills. I also like it how you modified the plants with it! Peopleperson49 Edited October 28, 2013 by Peopleperson49 Quote Link to comment Share on other sites More sharing options...
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