Jump to content

Race AntiSkill


Kichi

Recommended Posts


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  509
  • Reputation:   80
  • Joined:  11/20/11
  • Last Seen:  

index.php?app=downloads&module=display&section=screenshot&id=3044

File Name: Race AntiSkill

File Submitter: Kichi

File Submitted: 21 Oct 2013

File Category: Source Modifications

Content Author: Kichi

======== Compatible ==========

Compatible With rAthena, other emulator just PM me

I made this code in purpose to event

======== How To Use ==========

example:

1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,..;

change to

1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,13,21,0x83,...;

And your poring will immune again Skill (offensives).

Note:

3 = Race Plant

13 = Race Anti Skill

======== Suggestion ==========

Suggestions are welcome.

Click here to download this file

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  218
  • Topics Per Day:  0.05
  • Content Count:  1180
  • Reputation:   141
  • Joined:  01/27/12
  • Last Seen:  

This is pretty cool would be a nice option to add offically. Give admin more flexibility expecially if you are trying to spawn something similar to an emperium. Would probably also eliminate people from using the monks triple attack skills.

 

Peopleperson49

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  509
  • Reputation:   80
  • Joined:  11/20/11
  • Last Seen:  

Thank you, but this is Race
If go official don't agree,
I like other option to make dynamic mob immune skill / immune physic

db/mob_immune.txt << setting

so not need to change his race (will break the GAME Play)

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  218
  • Topics Per Day:  0.05
  • Content Count:  1180
  • Reputation:   141
  • Joined:  01/27/12
  • Last Seen:  

It won't break the game since you have to choose to make mobs do this. As long as they don't implement in any mobs in the mod_db than its just a very nice feature! I myself will probably make the golden theif bug fall under this setting. Also my king of emperium hill script will probably use it to make the emperium truely immune to skills. I also like it how you modified the plants with it!

 

Peopleperson49

Edited by Peopleperson49
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...