Aureon Posted October 20, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 281 Reputation: 14 Joined: 10/14/13 Last Seen: October 9, 2017 Share Posted October 20, 2013 Good day!~I just wanna ask how to hide NPCs without detecting it with maya purple card ...coz i noticed when i use this disablenpc "PVP Warper"; it can be detected with maya purple card...Your comments / reply is highly appreciated,thanks~ Quote Link to comment Share on other sites More sharing options...
Euphy Posted October 21, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted October 21, 2013 Wasn't this fixed in r15288? Quote Link to comment Share on other sites More sharing options...
LuLu Posted October 20, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 398 Reputation: 131 Joined: 11/10/12 Last Seen: October 6, 2024 Share Posted October 20, 2013 like invinsible? why not remove the location? make the npc as script. - script npc -1,{ *actions here* } Quote Link to comment Share on other sites More sharing options...
Capuche Posted October 20, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted October 20, 2013 hideonnpc "<NPC object name>"; doesn't unload the sprite npc (can be seen with maya p) but disablenpc "<NPC object name>"; does (can't be seen with maya p). Quote Link to comment Share on other sites More sharing options...
Aureon Posted October 21, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 281 Reputation: 14 Joined: 10/14/13 Last Seen: October 9, 2017 Author Share Posted October 21, 2013 (edited) hideonnpc "<NPC object name>"; doesn't unload the sprite npc (can be seen with maya p) but disablenpc "<NPC object name>"; does (can't be seen with maya p). still, i can see the hidden npc through maya P using disablenpc "<NPC OBJECT NAME>"; =( can i ask again? how to disablenpc / hideonnpc having duplicates? my script at the top - script Event#disable -1,{ OnInit: disablenpc "EventWarper"; set $@Event_Ongoing,0; set $@FFA_event,0; set $@LMS_event,0; set $@RFYL_event,0; set $@TOF_event,0; end; } prontera,155,171,4 script Event Warper#01::EventWarper 811,{ my script at the buttom part prontera,156,224,4 duplicate(EventWarper) Event Warper#02 811 payon,155,223,4 duplicate(EventWarper) Event Warper#03 811 morocc,160,86,4 duplicate(EventWarper) Event Warper#04 811 geffen,119,66,4 duplicate(EventWarper) Event Warper#05 811 alberta,192,148,4 duplicate(EventWarper) Event Warper#06 811 alberta,30,235,4 duplicate(EventWarper) Event Warper#07 811 izlude,128,114,4 duplicate(EventWarper) Event Warper#08 811 aldebaran,140,121,4 duplicate(EventWarper) Event Warper#09 811 xmas,147,131,4 duplicate(EventWarper) Event Warper#10 811 comodo,189,162,4 duplicate(EventWarper) Event Warper#11 811 yuno,157,49,4 duplicate(EventWarper) Event Warper#12 811 yuno,157,186,4 duplicate(EventWarper) Event Warper#13 811 i noticed that only one npc is disabled and its on this part prontera,155,171,4 script Event Warper#01::EventWarper 811,{ Please help me how to duplicate all this ... im still newbie Edited October 21, 2013 by Alexiares20 Quote Link to comment Share on other sites More sharing options...
Aureon Posted October 22, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 281 Reputation: 14 Joined: 10/14/13 Last Seen: October 9, 2017 Author Share Posted October 22, 2013 (edited) How can i use that one sir?Can't understand the link that you provided can you please give me example of a script?for the hide npc w/o seeing through maya Pand how to hide npcs with duplicates?thanks in advance already configured it out ...btw, Edited October 21, 2013 by Ares Quote Link to comment Share on other sites More sharing options...
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Aureon
Good day!~
I just wanna ask how to hide NPCs without detecting it with maya purple card ...
coz i noticed when i use this
it can be detected with maya purple card...
Your comments / reply is highly appreciated,
thanks~
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