Break Posted October 19, 2013 Posted October 19, 2013 (edited) Is it possible to change textures crit damage on non-interfering, say for example a transparent, so you can see only the numbers (without any red labels). If so, who do not share difficult or at least tell me the name of the file. Edited October 19, 2013 by Break Quote
Adel Posted October 21, 2013 Posted October 21, 2013 I think I found it. The file name is 'msg.spr'. It's located in Data/sprite/ÀÌÆÑÆ®You should open it up in actor and make it transparent. 1 Quote
Adel Posted October 20, 2013 Posted October 20, 2013 I'm not sure exactly what the file is called, but you should be able to find it in Data/Texture/Effect folder. I looked in there and I don't think it's a bmp, since I couldn't find any bmps that looked like that. So it must be a .tga. You should check out all the tga files in that folder. Quote
Break Posted October 21, 2013 Author Posted October 21, 2013 I'm not sure exactly what the file is called, but you should be able to find it in Data/Texture/Effect folder. I looked in there and I don't think it's a bmp, since I couldn't find any bmps that looked like that. So it must be a .tga. You check out all the tga files in that folder. Among .tga files too, there's nothing. Quote
Break Posted October 23, 2013 Author Posted October 23, 2013 I think I found it. The file name is 'msg.spr'. It's located in Data/sprite/ÀÌÆÑÆ® You should open it up in actor and make it transparent. Quote
Break Posted October 23, 2013 Author Posted October 23, 2013 Thanks, it works. Here who could be useful: nocrit.zip Quote
Question
Break
Is it possible to change textures crit damage on non-interfering, say for example a transparent, so you can see only the numbers (without any red labels). If so, who do not share difficult or at least tell me the name of the file.
Edited by Break6 answers to this question
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