Break Posted October 19, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 158 Reputation: 14 Joined: 07/07/12 Last Seen: 1 hour ago Share Posted October 19, 2013 (edited) Is it possible to change textures crit damage on non-interfering, say for example a transparent, so you can see only the numbers (without any red labels). If so, who do not share difficult or at least tell me the name of the file. Edited October 19, 2013 by Break Quote Link to comment Share on other sites More sharing options...
Adel Posted October 21, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted October 21, 2013 I think I found it. The file name is 'msg.spr'. It's located in Data/sprite/ÀÌÆÑÆ®You should open it up in actor and make it transparent. 1 Quote Link to comment Share on other sites More sharing options...
Adel Posted October 20, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted October 20, 2013 I'm not sure exactly what the file is called, but you should be able to find it in Data/Texture/Effect folder. I looked in there and I don't think it's a bmp, since I couldn't find any bmps that looked like that. So it must be a .tga. You should check out all the tga files in that folder. Quote Link to comment Share on other sites More sharing options...
Break Posted October 21, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 158 Reputation: 14 Joined: 07/07/12 Last Seen: 1 hour ago Author Share Posted October 21, 2013 I'm not sure exactly what the file is called, but you should be able to find it in Data/Texture/Effect folder. I looked in there and I don't think it's a bmp, since I couldn't find any bmps that looked like that. So it must be a .tga. You check out all the tga files in that folder. Among .tga files too, there's nothing. Quote Link to comment Share on other sites More sharing options...
Break Posted October 23, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 158 Reputation: 14 Joined: 07/07/12 Last Seen: 1 hour ago Author Share Posted October 23, 2013 I think I found it. The file name is 'msg.spr'. It's located in Data/sprite/ÀÌÆÑÆ® You should open it up in actor and make it transparent. Quote Link to comment Share on other sites More sharing options...
Adel Posted October 23, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted October 23, 2013 Yeah, that' s the one. check the frames. Quote Link to comment Share on other sites More sharing options...
Break Posted October 23, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 158 Reputation: 14 Joined: 07/07/12 Last Seen: 1 hour ago Author Share Posted October 23, 2013 Thanks, it works. Here who could be useful: nocrit.zip Quote Link to comment Share on other sites More sharing options...
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Is it possible to change textures crit damage on non-interfering, say for example a transparent, so you can see only the numbers (without any red labels). If so, who do not share difficult or at least tell me the name of the file.
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