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Special Announcer


cmsm94

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Pleaseeeeee

 

I want a announcer of a MVP, and miniboss spawn. Let say I kill 1 MVP(Dark Lord), respawn time is 1hour:20 minutes, when it respawn it will announce to all players of the map the mvp is in. Note the announcer is in blue colour. Onces it is dead, then it dead la. But Once it respawn again it will announce

 

 

Please thank you

 

Oh yeah 1 more, the killer's name of that mvp will be announced.



Bump~

Edited by cmsm94
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Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}
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Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}

I think he wants to apply it in all MVP's

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Pleaseeeeee

 

I want a announcer of a MVP, and miniboss spawn. Let say I kill 1 MVP(Dark Lord), respawn time is 1hour:20 minutes, when it respawn it will announce to all players of the map the mvp is in. Note the announcer is in blue colour. Onces it is dead, then it dead la. But Once it respawn again it will announce

 

 

Please thank you

 

Oh yeah 1 more, the killer's name of that mvp will be announced.

Bump~

 

This is very hard. You have to configure every monster that summons via official script. Add event to each on of them and then trigger the event if the MVP dies/revives.

 

Patskie's scripts works but it will give you an extra Dark Lord at prontera which is not on the official mvp summon script but will have the announce you wanted

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Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}

 

 

 

Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}

I think he wants to apply it in all MVP's

 

 

Pleaseeeeee

 

I want a announcer of a MVP, and miniboss spawn. Let say I kill 1 MVP(Dark Lord), respawn time is 1hour:20 minutes, when it respawn it will announce to all players of the map the mvp is in. Note the announcer is in blue colour. Onces it is dead, then it dead la. But Once it respawn again it will announce

 

 

Please thank you

 

Oh yeah 1 more, the killer's name of that mvp will be announced.

Bump~

 

This is very hard. You have to configure every monster that summons via official script. Add event to each on of them and then trigger the event if the MVP dies/revives.

 

Patskie's scripts works but it will give you an extra Dark Lord at prontera which is not on the official mvp summon script but will have the announce you wanted

Patskie ~~ is it possible for the script to follow the official spawn, this might help you. You know everytime a mvp is dead there is a tomb? I think can you help me with that kind? I mean Once the tomb gone it will announced, when the tomb is there(mvp just killed) the name in the tomb shows the killer and it will announce onces the mvp is dead. This dont applied on mini bosses, which i think i have to do it manually can you guide me?

 

 

Karazu ~~ you are right sir.

 

 

Lulu ~~ i have seen you have replied me, i saw you help few ppl with the announcing part but can you help me in this also sir? 

Bump please helpppp ~ for the sake of ragnarok

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this is very hard and time consuming. i can't possibly think someone would help but yourself. I you want it, why not do it by your own?

Try modifying patskie's script. start from that.

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bumgggggg



this is very hard and time consuming. i can't possibly think someone would help but yourself. I you want it, why not do it by your own?

Try modifying patskie's script. start from that.

LuLu I dont get it his script, his script is summoning a dark lord am i right? But i want to use the real tomb when a mvp dies. And when it raise the tomb is gone. Thats all. I think you can guide me just show me asimple 1 i will do the rest.

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try to read it. just change the location where it summoned, the ID and name of the monster.

I'm not sure how to classify it as an MVP though so the tomb would show.

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Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}

sir man you rock but how can you change the hours to 1 hours?

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Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}

sir man you rock but how can you change the hours to 1 hours?

Remove :

if ( ( gettime(3) % 2 ) == 0 )
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Try  (spawn time is every 2 hours) :

-    script    Sample    -1,{
OnInit:
    announce "Dark Lord has been summoned!",0;
    monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill";
    end;
    
OnKill:
    announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0;
    end;
    
OnMinute00:
    if ( ( gettime(3) % 2 ) == 0 )
        donpcevent strnpcinfo(1)+"::OnInit";
    end;
        
}

sir man you rock but how can you change the hours to 1 hours?

Remove :

if ( ( gettime(3) % 2 ) == 0 )

How do you make it 3 hours then? or event 5 hours . I want to put a rare monster since this wont work for official mvp. 

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If you want this to be in n hours interval :

if ( ( gettime(3) % n ) == 0 )
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If you want this to be in n hours interval :

if ( ( gettime(3) % n ) == 0 )

Means 

if ( ( gettime(3) % 5 ) == 0 ) for 5 hours

if ( ( gettime(3) % 12 ) == 0 ) for 12 hours

if ( ( gettime(3) % 20 ) == 0 ) 20 hours

if ( ( gettime(3) % 3 ) == 0 ) 3 hours am i right?

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Yes :P

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thanks

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this is very hard and time consuming. i can't possibly think someone would help but yourself. I you want it, why not do it by your own?

Try modifying patskie's script. start from that.

Lulu pm me, if you would help me in this i could pay you for this service.

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