Nevermore Posted October 12, 2013 Posted October 12, 2013 Hello guys, Im trying to make an automated system for guild package. I was just wondering if this could be done - ex - if (GUILD MEMBERCOUNT < 10 && GUILD LEVEL < 49) { //CHECKING IF THE PLAYER IS GUILDMASTER OR NOT if ( CHAR_ID = GUILDMASTER) { RECALL or TELEPORT THE GUILD TO A MAP } } If yes, Can some give me the proper code/syntax for those things?? Thank You Quote
SanTy Posted October 12, 2013 Posted October 12, 2013 (edited) that looks great! and nice concept Edited October 12, 2013 by SanTy Quote
Nevermore Posted October 12, 2013 Author Posted October 12, 2013 As I mentioned earlier Im still working on Guild Pack NPC and I wanted to know one last thing. Is there anyway I can recall all the guildmembers to a specific map through npc???? ex - if( .@online < 10 ){ RECALL ALL GUILD MEMBERS TO A CERTAIN MAP } Quote
Capuche Posted October 12, 2013 Posted October 12, 2013 *warpguild "<map name>",<x>,<y>,<guild_id>; Warps a guild to specified map and coordinate given the guild id, which you can get with getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>). You can use the following "map names" for special warping behavior: Random: All guild members are randomly warped in their current map (as if they all used a fly wing) SavePointAll: All guild members are warped to their respective save point. SavePoint: All guild members are warped to the save point of the currently attached player (will fail if there's no player attached). Example: warpguild "prontera",x,y,Guild_ID; Quote
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Nevermore
Hello guys,
Im trying to make an automated system for guild package. I was just wondering if this could be done -
ex -
6 answers to this question
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