Nevermore Posted October 12, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 10/12/13 Last Seen: October 21, 2013 Share Posted October 12, 2013 Hello guys, Im trying to make an automated system for guild package. I was just wondering if this could be done - ex - if (GUILD MEMBERCOUNT < 10 && GUILD LEVEL < 49) { //CHECKING IF THE PLAYER IS GUILDMASTER OR NOT if ( CHAR_ID = GUILDMASTER) { RECALL or TELEPORT THE GUILD TO A MAP } } If yes, Can some give me the proper code/syntax for those things?? Thank You Quote Link to comment Share on other sites More sharing options...
Emistry Posted October 12, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted October 12, 2013 like this ? http://upaste.me/r/2aa6e0 Quote Link to comment Share on other sites More sharing options...
SanTy Posted October 12, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 10/05/13 Last Seen: October 14, 2013 Share Posted October 12, 2013 (edited) that looks great! and nice concept Edited October 12, 2013 by SanTy Quote Link to comment Share on other sites More sharing options...
Nevermore Posted October 12, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 10/12/13 Last Seen: October 21, 2013 Author Share Posted October 12, 2013 thanks alot sir Quote Link to comment Share on other sites More sharing options...
Nevermore Posted October 12, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 10/12/13 Last Seen: October 21, 2013 Author Share Posted October 12, 2013 As I mentioned earlier Im still working on Guild Pack NPC and I wanted to know one last thing. Is there anyway I can recall all the guildmembers to a specific map through npc???? ex - if( .@online < 10 ){ RECALL ALL GUILD MEMBERS TO A CERTAIN MAP } Quote Link to comment Share on other sites More sharing options...
Capuche Posted October 12, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted October 12, 2013 *warpguild "<map name>",<x>,<y>,<guild_id>; Warps a guild to specified map and coordinate given the guild id, which you can get with getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>). You can use the following "map names" for special warping behavior: Random: All guild members are randomly warped in their current map (as if they all used a fly wing) SavePointAll: All guild members are warped to their respective save point. SavePoint: All guild members are warped to the save point of the currently attached player (will fail if there's no player attached). Example: warpguild "prontera",x,y,Guild_ID; Quote Link to comment Share on other sites More sharing options...
Nevermore Posted October 13, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 10/12/13 Last Seen: October 21, 2013 Author Share Posted October 13, 2013 thanks alot sir Quote Link to comment Share on other sites More sharing options...
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Nevermore
Hello guys,
Im trying to make an automated system for guild package. I was just wondering if this could be done -
ex -
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