Checkmate Posted October 10, 2013 Posted October 10, 2013 Hi.. rAThena... Can someone sharing the simple and working script of save point npc?..? Quote
Capuche Posted October 10, 2013 Posted October 10, 2013 *savepoint "<map name>",<x>,<y>; *save "<map name>",<x>,<y>; These commands save where the invoking character will return to upon clicking "Return to Save Point", after death and in some other cases. The two versions are equivalent. They ignore any and all mapflags, and can make a character respawn where no teleportation is otherwise possible. savepoint "place",350,75; Quote
1 Patskie Posted October 11, 2013 Posted October 11, 2013 prontera,150,150,0 script Sample 100,{ getmapxy(.@map$, .@x, .@y, 0); savepoint .@map$, .@x, .@y; end; } 1 Quote
Checkmate Posted October 11, 2013 Author Posted October 11, 2013 prontera,150,150,0 script Sample 100,{ getmapxy(.@map$, .@x, .@y, 0); savepoint .@map$, .@x, .@y; end; } Sir.. how to set this thig up... im trying this prontera,154,184,3 script SaveHere 100,{ getmapxy(.@map$, .@x, .@y, 0); savepoint prontera,156,181; end; } No npc appear... Lol? Quote
Patskie Posted October 11, 2013 Posted October 11, 2013 prontera,150,150,0<TAB>script<TAB>Sample<TAB>100,{ getmapxy(.@map$, .@x, .@y, 0); savepoint .@map$, .@x, .@y; end; } Quote
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Checkmate
Hi.. rAThena...
Can someone sharing the simple and working script of save point npc?..?
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