case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
status_zap(bl, status->hp-1, val2?0:status->sp);
return 1;
break;
So yeah, as it stands now, certain skills - i.e; Soul Breaker, Shield Boomerang, Acid Terror, etc. can proc the Coma status. This becomes terribly op in our high rate, no delay server, so I'd like to modify it so that it only procs on normal melee attacks, as in *hold click*, just to clarify.
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rqueen
So yeah, as it stands now, certain skills - i.e; Soul Breaker, Shield Boomerang, Acid Terror, etc. can proc the Coma status. This becomes terribly op in our high rate, no delay server, so I'd like to modify it so that it only procs on normal melee attacks, as in *hold click*, just to clarify.
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