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Randomize LHZ MVP spawns


Question

Posted
Onsummon:
	// Select Coordinates to summon a random MVP on
	switch(rand(1,6)) {
	case 1: set .@x,140;	set .@y,232;	break;
	case 2: set .@x,75;	set .@y,138;	break;
	case 3: set .@x,140;	set .@y,87;		break;
	case 4: set .@x,205;	set .@y,140;	break;
	case 5: set .@x,123;	set .@y,137;	break;
	case 6: set .@x,175;	set .@y,137;	break;
	}
	set .@mob,rand(1646,1651);
	monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead";

	// Select Coordinates to summon a random 99 on
	switch(rand(1,6)) {
	case 1: set .@x2,183;	set .@y2,97;	break;
	case 2: set .@x2,97;	set .@y2,96;	break;
	case 3: set .@x2,47;	set .@y2,139;	break;
	case 4: set .@x2,231;	set .@y2,140;	break;
	case 5: set .@x2,139;	set .@y2,211;	break;
	case 6: set .@x2,139;	set .@y2,259;	break;
	}
	set .@mob2,rand(1640,1645);
	monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP";
	end; 

 

I was thinking of setting the x,y,x2,y2 coordinates to 0. Would that work? I'm thinking the worst-case scenario would be that the MVPs wouldn't spawn at all.

4 answers to this question

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Posted

you want random coordinate or random boss ???

 

if random coordinate...just set both xy coordinate to 0...

 

Yes, random coordinate.

 

So setting x,y,x2,y2 will do the trick? It won't bug the script?

Posted

you want random coordinate or random boss ???

 

if random coordinate...just set both xy coordinate to 0...

 

Yes, random coordinate.

 

So setting x,y,x2,y2 will do the trick? It won't bug the script?

Yes. Set them all to 0

  • Upvote 1

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