Yonko Posted August 30, 2013 Posted August 30, 2013 how will i do divert in this type of settingsPre-Renewal (mechanics such as skill delays etc), but supported renewal mobs like Malaya Mobs including Items etc up to the latest episode? Quote
vhan48 Posted August 30, 2013 Posted August 30, 2013 Use old SVNs (eathena,3ceam,eamod) , and update the database for the latest mobs and items. Quote
Yonko Posted August 30, 2013 Author Posted August 30, 2013 Use old SVNs (eathena,3ceam,eamod) , and update the database for the latest mobs and items. what if i do this kind of stuffs Defines #define RENEWAL //#define RENEWAL_CAST //#define RENEWAL_DROP //#define RENEWAL_EXP //#define RENEWAL_LVDMG //#define RENEWAL_EDP //#define RENEWAL_ASPD So it means it will enable renewal items & mobs but still those commented lines wont be implement? Quote
vhan48 Posted September 1, 2013 Posted September 1, 2013 Use old SVNs (eathena,3ceam,eamod) , and update the database for the latest mobs and items. what if i do this kind of stuffs Defines #define RENEWAL //#define RENEWAL_CAST //#define RENEWAL_DROP //#define RENEWAL_EXP //#define RENEWAL_LVDMG //#define RENEWAL_EDP //#define RENEWAL_ASPDSo it means it will enable renewal items & mobs but still those commented lines wont be implement? Still, i think that's not enough either, there are still some hard coded src edits that must be done if you follow that path, such as adjusting the "renewal fixed after cast delay", so i think, the easiest and probably "the" solution is to use the older SVN's that already had it coded. Quote
Euphy Posted September 1, 2013 Posted September 1, 2013 Enabling the main setting, RENEWAL, makes your core mechanics based on Renewal (even if you disable the rest of the features). If that's okay with you, this is the easiest way. If you want to only run the Renewal databases, you'll have to make some source changes because the new items and mobs have features that didn't exist in Pre-Renewal (start by taking a look at the ifdefs in the related files). @vhan48: The other emulators don't have the new item/mob entries and won't support the format of our database. 1 Quote
Yonko Posted September 2, 2013 Author Posted September 2, 2013 Enabling the main setting, RENEWAL, makes your core mechanics based on Renewal (even if you disable the rest of the features). If that's okay with you, this is the easiest way. If you want to only run the Renewal databases, you'll have to make some source changes because the new items and mobs have features that didn't exist in Pre-Renewal (start by taking a look at the ifdefs in the related files). @vhan48: The other emulators don't have the new item/mob entries and won't support the format of our database. Thanks but one thing just cope up in my mind it is ok to replace the /re/mob_db together with its mob_skill_db to the pre-renewal folder so that i can use the renewal mobs even the renewal settings is off? Quote
Question
Yonko
how will i do divert in this type of settings
Pre-Renewal (mechanics such as skill delays etc), but supported renewal mobs like Malaya Mobs including Items etc up to the latest episode?
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