Emistry Posted August 25, 2013 Posted August 25, 2013 it's removed....because...it make no sense if an equip that you currently wearing is non-identified. so you can just simply remove that part from your script ... 1 Quote
LuLu Posted August 25, 2013 Posted August 25, 2013 post the whole script.maybe someone could help. Quote
Rosemount Posted August 25, 2013 Author Posted August 25, 2013 Sorry late reply http://pastebin.com/HBBJ6MTY Quote
LuLu Posted August 25, 2013 Posted August 25, 2013 there is no "getequipisidentify" if rAthena. but it exist in hercules. Maybe this script is from hercules? you can remove this line //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)){ mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; } and it will load perfectly but it will remove the check if item is identified function 1 Quote
Rosemount Posted August 25, 2013 Author Posted August 25, 2013 Problem Solved Thanks to Lulu & Emistry Quote
Question
Rosemount
How to fix this
i using SVN r17459
5 answers to this question
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