dma2 Posted August 21, 2013 Posted August 21, 2013 (edited) i added 3rd job.(xray) but i used Katar Attacking, Why do weapon not see. plz Edited August 21, 2013 by dma2 Quote
michaelsoftman Posted August 21, 2013 Posted August 21, 2013 You're using xray? That's probably what the problem is lol. Unless it's a custom weapon. Those have to be a certain ID for the weapon sprite to show. Quote
dma2 Posted August 21, 2013 Author Posted August 21, 2013 You're using xray? That's probably what the problem is lol. Unless it's a custom weapon. Those have to be a certain ID for the weapon sprite to show. What's mean? plz ex. Quote
Neo-Mind Posted August 21, 2013 Posted August 21, 2013 Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature. You can try my WeeDiff Patch (not sure it is needed or works on xray) http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/ Quote
dma2 Posted August 21, 2013 Author Posted August 21, 2013 Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature. You can try my WeeDiff Patch (not sure it is needed or works on xray) http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/ thx. but my athena is ver11348... i don't use it. Quote
michaelsoftman Posted August 21, 2013 Posted August 21, 2013 Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature. You can try my WeeDiff Patch (not sure it is needed or works on xray) http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/ thx. but my athena is ver11348... i don't use it. Are you using eAthena or rAthena? It's not a problem with your SVN. It's the client behavior. If you're using an old client (or xray) you will probably have lots of difficulty with this. Quote
dma2 Posted August 22, 2013 Author Posted August 22, 2013 (edited) Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature. You can try my WeeDiff Patch (not sure it is needed or works on xray) http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/ thx. but my athena is ver11348... i don't use it. Are you using eAthena or rAthena? It's not a problem with your SVN. It's the client behavior. If you're using an old client (or xray) you will probably have lots of difficulty with this. i use ea. and my client ver20071017(not RE). so my client can't use WDGRemoveWeaponIDLimits.dll . Edited August 22, 2013 by dma2 Quote
michaelsoftman Posted August 22, 2013 Posted August 22, 2013 Can I ask why you are using such an old client and revision? I would update it to a client that actually supports 3rd classes normally. Quote
chowking Posted September 1, 2013 Posted September 1, 2013 (edited) in older clients there is a limit for weapon ID, if you go beyond that item ID, sprite wont show anymore Edited September 1, 2013 by chowking Quote
Question
dma2
i added 3rd job.(xray)
but i used Katar Attacking, Why do weapon not see.
plz

Edited by dma28 answers to this question
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