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Posted

Just a little questions guys, i had a renewal server, mid rate, and i want to implement some leecher thingy. I am done editing the config for death penalty:

 

// When a player dies, how should we penalize them?
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
death_penalty_type: 1

and use the command @reloadbattleconf, either restarting the server but when i tried to get killed by mobs, players, my level still not going down. Please anyone can help me? i need this badly.

9 answers to this question

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Posted (edited)

Remove the experience penalty if you want and try this out.

 

Peopleperson49

 

- script UponDeath -1,{
OnPCDieEvent:
set BaseLevel,BaseLevel-1;
dispbottom "Your base level has been decreased by 1.";
end;
} 

 

Edited by Peopleperson49
  • Upvote 2
Posted (edited)

Um another request, i want to make them level down when they are max level? is it available? for example, max base level is 150 so that means when they reach the max level, they can now experience leveling down...

Edited by Microsoft
Posted (edited)

Here you go. This doesn't seem very effective though. The drop down to 149, but what good does that really do?

 

Peopleperson49

 

 

- script UponDeath -1,{
OnPCDieEvent:
if(BaseLevel!=150) { end; }
set BaseLevel,BaseLevel-1;
dispbottom "Your base level has been decreased by 1.";
end;
}
Edited by Peopleperson49
Posted (edited)

Yes it would mess with stats points since they are probably already used at that point. The way I think it works is that you decrease your level but your current stats points stay the same. However when you level back up you don't get anymore stat points. So in reality its pointless to lower the level which is what I meant in post #8 when I said it didn't seem very effective.

 

Peopleperson49

Edited by Peopleperson49

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