hthuong Posted August 7, 2013 Posted August 7, 2013 Currently there is only one option to skip teleport menu lv 1. How to skip teleport menu lv 2? Quote
Euphy Posted August 7, 2013 Posted August 7, 2013 Teleport's skill level isn't adjustable, so you won't be able to randomly warp if you skip the menu on level 2. That's why there's no config for it. @Emistry: That setting is only for level 1. Quote
Emistry Posted August 7, 2013 Posted August 7, 2013 conf/battle/skill.conf#L243 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" skip_teleport_lv1_menu: no Quote
Brian Posted August 7, 2013 Posted August 7, 2013 If you're editing client files to make Teleport level-selectable, then I guess you could edit trunk/src/map/skill.c and change something in this section. I'm not sure exactly what to change to skip the menu. case AL_TELEPORT: case ALL_ODINS_RECALL: if(sd) { if (map[bl->m].flag.noteleport && skill_lv <= 2) { clif_skill_teleportmessage(sd,0); break; } if(!battle_config.duel_allow_teleport && sd->duel_group && skill_lv <= 2) { // duel restriction [LuzZza] char output[128]; sprintf(output, msg_txt(sd,365), skill_get_name(AL_TELEPORT)); clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." break; } if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 ) { if( skill_lv == 1 ) pc_randomwarp(sd,CLR_TELEPORT); else pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; } clif_skill_nodamage(src,bl,skill_id,skill_lv,1); if( skill_lv == 1 && skill_id != ALL_ODINS_RECALL ) clif_skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,0,0,0); else clif_skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,sd->status.save_point.map,0,0); } else unit_warp(bl,-1,-1,-1,CLR_TELEPORT); break; Quote
Question
hthuong
Currently there is only one option to skip teleport menu lv 1. How to skip teleport menu lv 2?
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