Green Posted July 23, 2013 Posted July 23, 2013 how's GM Cant Use Command if WOE is Begun for example .. if woe has begun.. all GM cant Use Command Or Cant Warp To CAstle or kick or etc Quote
SweetyBerriiz Posted July 23, 2013 Posted July 23, 2013 i think it's impossible because 1. try to set mapflag nocommand player can't use command in this map too and must make sure your gm level not bypass this mapflag 2. set mapflag to nowarpto must make sure too about gm level by pass 3. kick player or monster it's not possible if you gm level can do that but if you change gm level to lower when woe start you can't kick or everything but make sure your gm level can use what command so i think not have npc script to do like this auto must change by your self Quote
Boom Posted July 23, 2013 Posted July 23, 2013 (edited) You can use bindatcmd script command to every command you want to be disabled (e.g. @warp, @recall) and have these two script command checks within it: agitcheck(), checks if the server is on WoE mode. getgroupid(), checks the group id of the GM that will not be able to use the command (example. getgroupid() <= 60) If those two will conditions are met, the binded command will return false or will not initiate. Edited July 23, 2013 by Elekid Quote
DeadlySilence Posted July 23, 2013 Posted July 23, 2013 The question you should ask yourself is: does this even make sense? You should get uncorrupted GMs rather than taking away their privileges. Here's an example: Player X uses some cheat/bot tool to spam skills or to get some other unfair advantage. Your GMs couldn't do anything about it, because they can't warp to the player, nor kick/ban him. You should log commands to see if a player was kicked unjustifiably and remove the GM from your team if it happens too often Quote
Boom Posted July 23, 2013 Posted July 23, 2013 The question you should ask yourself is: does this even make sense? ... You should log commands to see if a player was kicked unjustifiably and remove the GM from your team if it happens too often Yeah, just check the command logs or just disable the command on their group id. Different GM groups should have different restrictions depending on how you trust them. Trial Game Masters shouldn't have @recall and @kick commands, since those commands are for Enforcements GMs/Managers. He asked though. I hope my suggestion helps in any way. Quote
Skorm Posted July 23, 2013 Posted July 23, 2013 how's GM Cant Use Command if WOE is Begun for example .. if woe has begun.. all GM cant Use Command Or Cant Warp To CAstle or kick or etc - script nocmd -1,{ OnAgitStart: while(set(.@a,.@a+1)<=.len) while(set(.@h,.@h+1)<=5) setmapflag(.maps$[.@a]+"_cas0"+.@h,mf_nocommand); end; OnAgitEnd: while(set(.@a,.@a+1)<=.len) while(set(.@h,.@h+1)<=5) removemapflag(.maps$[.@a]+"_cas0"+.@h,mf_nocommand); end; OnInit: setarray .maps$[1], "aldeg", "arug", "gefg", "payg", "prtg", "schg"; set .len, getarraysize(.maps$); } Don't edit the map array sould work as is. 1 Quote
Question
Green
how's GM Cant Use Command if WOE is Begun
for example .. if woe has begun.. all GM cant Use Command Or Cant Warp To CAstle or kick or etc
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.