Green Posted June 27, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 61 Reputation: 0 Joined: 04/28/13 Last Seen: November 4, 2022 Share Posted June 27, 2013 Can i Request Gold Room w/ Timer For Example ..gold room will open in every 15 mins ... Quote Link to comment Share on other sites More sharing options...
Capuche Posted June 27, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted June 27, 2013 For Example ..gold room will open in every 15 mins ... It opens only once... it never closes? Quote Link to comment Share on other sites More sharing options...
Help-Help Posted June 27, 2013 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 108 Reputation: 2 Joined: 03/16/13 Last Seen: August 9, 2015 Share Posted June 27, 2013 gonryun,164,139,4 script Treasurer 804,{ function RandomizeItem; while( 1 ){ mes "[ Treasurer ]"; mes "Would you like to go to the Treasurer Room?"; switch( select( "What is Treasurer Room?:Get in and farm stuff" )){ Case 1: next; mes "You can call it, Farm Zone."; mes "Inside, you'll find a lot of mobs"; mes "And they'll give you rewards."; mes "when you are able to kill them."; next; mes "But there are some Condition:"; mes "You can only get inside the Room once every ^FF0000 "+.RoomCleanMin+" minutes.^000000"; mes "And only a maximum of ^FF0000"+.MaxPlayers+" Players.^000000"; mes "are allowed per ^FF0000"+.RoomCleanMin+" Minutes.^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 too"; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "When you die, or get warped out for whatever reason it may be, ^FF000015 minutes^000000 of re-entry delay will be applied. You can't re-enter."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); next; mes "Wait for ^FF0000"+.@min+" more minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,10; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000000000; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,10; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"gonryun",160,110; monster .Map$,0,0,"--ja--",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"--ja--",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "Treasurer: Treasurer has been Cleaned up, another 10 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"Treasurer: Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],969; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],7227,671; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); //dispbottom "Treasurer: Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "gonryun",160,110; } return; } } Quote Link to comment Share on other sites More sharing options...
Green Posted June 27, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 61 Reputation: 0 Joined: 04/28/13 Last Seen: November 4, 2022 Author Share Posted June 27, 2013 (edited) For Example ..gold room will open in every 15 mins ... It opens only once... it never closes? and once you enter the gold room ..you will automatically kick at room when you consume the 10 mins duration of your farming and it will open again in every 1 hour? ..is that possible? Edited June 27, 2013 by fismaker Quote Link to comment Share on other sites More sharing options...
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Green
Can i Request Gold Room w/ Timer
For Example ..gold room will open in every 15 mins ...
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