lents Posted June 24, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 50 Reputation: 1 Joined: 06/02/13 Last Seen: April 15, 2014 Share Posted June 24, 2013 can anyone help to tell me how to make this :when character die on map (guild_vs3, pvp_y_, 1-2 pvp_y_1-1, pvp_y_2-4, pvp_y_2-5)drop : skull with the name of the character die Quote Link to comment Share on other sites More sharing options...
Capuche Posted July 7, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted July 7, 2013 - script zehj -1,{ OnPCKillEvent: .@map$ = strcharinfo(3); if ( .@map$ == "guild_vs3" || .@map$ == "pvp_y_1-2" ) { .@char_id = getcharid( 0,rid2name( killedrid ) ); getitem2 7420,1,1,0,0,254,0, ( .@char_id & 65535 ), ( .@char_id >> 16 ); } end; } Quote Link to comment Share on other sites More sharing options...
1 Patskie Posted June 24, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: November 10, 2024 Share Posted June 24, 2013 On your conf/battle/player.conf // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 Quote Link to comment Share on other sites More sharing options...
1 Patskie Posted June 25, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: November 10, 2024 Share Posted June 25, 2013 Did the character died on pvp maps? If so, then maybe you can change it to 2 and if it still insist then there should be a problem on your svn i guess. // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 2 Quote Link to comment Share on other sites More sharing options...
0 TrustGTX Posted November 6, 2018 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 45 Reputation: 1 Joined: 10/09/18 Last Seen: February 4, 2020 Share Posted November 6, 2018 On 7/8/2013 at 12:39 AM, Capuche said: - script zehj -1,{ OnPCKillEvent: .@map$ = strcharinfo(3); if ( .@map$ == "guild_vs3" || .@map$ == "pvp_y_1-2" ) { .@char_id = getcharid( 0,rid2name( killedrid ) ); getitem2 7420,1,1,0,0,254,0, ( .@char_id & 65535 ), ( .@char_id >> 16 ); } end; } sir Capuche how about removing the name of the player, just skull 7420 ? Quote Link to comment Share on other sites More sharing options...
lents Posted June 24, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 50 Reputation: 1 Joined: 06/02/13 Last Seen: April 15, 2014 Author Share Posted June 24, 2013 On your conf/battle/player.conf // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 i have done like this : // Players' will drop a 'Skull' when killed?// 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 1 but when character die, still not drop Quote Link to comment Share on other sites More sharing options...
lents Posted July 7, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 50 Reputation: 1 Joined: 06/02/13 Last Seen: April 15, 2014 Author Share Posted July 7, 2013 Did the character died on pvp maps? If so, then maybe you can change it to 2 and if it still insist then there should be a problem on your svn i guess. // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 2 oh, but i Just want the skull drop on map (guild_vs3, pvp_y_, 1-2 pvp_y_1-1, pvp_y_2-4, pvp_y_2-5) only. Quote Link to comment Share on other sites More sharing options...
lents Posted July 8, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 50 Reputation: 1 Joined: 06/02/13 Last Seen: April 15, 2014 Author Share Posted July 8, 2013 - script zehj -1,{ OnPCKillEvent: .@map$ = strcharinfo(3); if ( .@map$ == "guild_vs3" || .@map$ == "pvp_y_1-2" ) { .@char_id = getcharid( 0,rid2name( killedrid ) ); getitem2 7420,1,1,0,0,254,0, ( .@char_id & 65535 ), ( .@char_id >> 16 ); } end; } oh, thanks. How to install ?? Quote Link to comment Share on other sites More sharing options...
Capuche Posted July 8, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted July 8, 2013 In an npc Basic_Scripting#Adding_Scripts for more infos this script give the killed's skull directly in the inventory of the killer since there isn't any commands in this version to drop a skull with name Quote Link to comment Share on other sites More sharing options...
Ace D Potgas Posted September 3, 2013 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 31 Reputation: 1 Joined: 08/04/12 Last Seen: June 28, 2018 Share Posted September 3, 2013 how to make it drop when that player got killed instead of the skull itself auto collect into our inventory ? Quote Link to comment Share on other sites More sharing options...
Capuche Posted September 4, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted September 4, 2013 maybe with a makeitem2 custom script command.. Quote Link to comment Share on other sites More sharing options...
Question
lents
can anyone help to tell me how to make this :

when character die on map (guild_vs3, pvp_y_, 1-2 pvp_y_1-1, pvp_y_2-4, pvp_y_2-5)
drop : skull with the name of the character die
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