lents Posted June 24, 2013 Posted June 24, 2013 can anyone help to tell me how to make this :when character die on map (guild_vs3, pvp_y_, 1-2 pvp_y_1-1, pvp_y_2-4, pvp_y_2-5)drop : skull with the name of the character die Quote
Capuche Posted July 7, 2013 Posted July 7, 2013 - script zehj -1,{ OnPCKillEvent: .@map$ = strcharinfo(3); if ( .@map$ == "guild_vs3" || .@map$ == "pvp_y_1-2" ) { .@char_id = getcharid( 0,rid2name( killedrid ) ); getitem2 7420,1,1,0,0,254,0, ( .@char_id & 65535 ), ( .@char_id >> 16 ); } end; } Quote
1 Patskie Posted June 24, 2013 Posted June 24, 2013 On your conf/battle/player.conf // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 Quote
1 Patskie Posted June 25, 2013 Posted June 25, 2013 Did the character died on pvp maps? If so, then maybe you can change it to 2 and if it still insist then there should be a problem on your svn i guess. // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 2 Quote
0 TrustGTX Posted November 6, 2018 Posted November 6, 2018 On 7/8/2013 at 12:39 AM, Capuche said: - script zehj -1,{ OnPCKillEvent: .@map$ = strcharinfo(3); if ( .@map$ == "guild_vs3" || .@map$ == "pvp_y_1-2" ) { .@char_id = getcharid( 0,rid2name( killedrid ) ); getitem2 7420,1,1,0,0,254,0, ( .@char_id & 65535 ), ( .@char_id >> 16 ); } end; } sir Capuche how about removing the name of the player, just skull 7420 ? Quote
lents Posted June 24, 2013 Author Posted June 24, 2013 On your conf/battle/player.conf // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 i have done like this : // Players' will drop a 'Skull' when killed?// 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 1 but when character die, still not drop Quote
lents Posted July 7, 2013 Author Posted July 7, 2013 Did the character died on pvp maps? If so, then maybe you can change it to 2 and if it still insist then there should be a problem on your svn i guess. // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 2 oh, but i Just want the skull drop on map (guild_vs3, pvp_y_, 1-2 pvp_y_1-1, pvp_y_2-4, pvp_y_2-5) only. Quote
lents Posted July 8, 2013 Author Posted July 8, 2013 - script zehj -1,{ OnPCKillEvent: .@map$ = strcharinfo(3); if ( .@map$ == "guild_vs3" || .@map$ == "pvp_y_1-2" ) { .@char_id = getcharid( 0,rid2name( killedrid ) ); getitem2 7420,1,1,0,0,254,0, ( .@char_id & 65535 ), ( .@char_id >> 16 ); } end; } oh, thanks. How to install ?? Quote
Capuche Posted July 8, 2013 Posted July 8, 2013 In an npc Basic_Scripting#Adding_Scripts for more infos this script give the killed's skull directly in the inventory of the killer since there isn't any commands in this version to drop a skull with name Quote
Ace D Potgas Posted September 3, 2013 Posted September 3, 2013 how to make it drop when that player got killed instead of the skull itself auto collect into our inventory ? Quote
Capuche Posted September 4, 2013 Posted September 4, 2013 maybe with a makeitem2 custom script command.. Quote
Question
lents
can anyone help to tell me how to make this :

when character die on map (guild_vs3, pvp_y_, 1-2 pvp_y_1-1, pvp_y_2-4, pvp_y_2-5)
drop : skull with the name of the character die
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